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[VOTE HERE!] The What Is It? Contest 4
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<blockquote data-quote="Mark Chance" data-source="post: 5560992" data-attributes="member: 2795"><p><strong>1Mac's Woebegone</strong></p><p></p><p><span style="font-size: 22px">The Woebegone</span></p><p>A sad, loathsome creature waddles before you. With scales like a lizard’s, tufts of fur on its underside, and a muzzle like a rodent’s, it evokes nothing but pity and a twinge of disgust.</p><p></p><p><strong>Woebegone</strong></p><p><strong>CR 2</strong></p><p><strong>XP 600</strong></p><p>N Small animal</p><p><strong>Init</strong> +2; <strong>Senses</strong>: Low light vision, scent; Perception +4</p><p><strong>DEFENSES</strong></p><p>AC 14, touch 13, flat-footed 12 (+2 Dex, +1 natural, +1 size)</p><p>hp: 17 (3d8+3)</p><p>Fort +4, Ref +5, Will +1</p><p><strong>OFFENSE</strong></p><p><strong>Speed:</strong> 30 ft., burrow 10 ft.</p><p><strong>Melee:</strong> bite +4 (1d3-1), 2 claw +4 (1d2-1, plus poison)</p><p><strong>STATISTICS</strong></p><p>Str 8, Dex 15, Con 13, Int 2, Wis 10, Cha 12</p><p><strong>Base Atk</strong> +2; CMB +0; CMD 12</p><p><strong>Feats:</strong> Weapon Finesse, Ability Focus (poison)</p><p><strong>Skills:</strong> Climb +3, Perception +4, Stealth +10</p><p><strong>SPECIAL ABILITIES</strong></p><p><strong>Poison (Ex)</strong></p><p>Claw—injury; save Fort DC 13; frequency 1/min for 6 minutes; effect 1d2 Constitution damage and sickened; cure 1 save. The save DC is Constitution-based.</p><p><strong>Pitiful (Ex)</strong></p><p>The woebegone is so pitiful that few want to attack it without provokation. Anyone within 30 ft of the woebegone takes a -4 penalty to attack it, and the woebegone gets a +4 bonus to any save against any effect that targets it directly. A character can make a DC 11 Will save once per day to reduce this penalty/bonus to -2/+2 (this save is Charisma based). If the woebegone attacks before any character, the woebegone loses the benefits of this ability against anyone that sees it attack.</p><p></p><p><strong>ECOLOGY</strong></p><p><strong>Environment</strong> warm desert or plains</p><p><strong>Organization</strong> solitary</p><p><strong>Treasure</strong> none</p><p>Naturalists puzzle over the origins of the woebegone. It seems in some ways like a desert rodent, with its sharp incisors, whiskered snout, and furry underside. In others it seems like a lizard or other reptile, with its scaley hide and venomous claws. In still others it is like a bird, as it lays birdlike eggs and emits a squawk when threatened not unlike a goose or other waterfowl. These bizarre features have led to various nicknames like “nature’s mix-up” or “evolution’s cul-de-sac.”</p><p></p><p><strong>HOOKS</strong></p><p><em>A new discovery:</em> An explorer from the desert territories is showcasing the remains of a news species, but a skeptical public scoffs and dismisses it as a fraud. Will the PCs be able to bring back a live specimen and salvage the explorer’s reputation?</p><p><em>Save the woebegones!:</em> It is believed that the woebegone’s venom can be used as a cureall. An eccentric lover of wildlife doesn’t believe it, and wants the PCs help in disproving it, to save the helpless animal from being overhunted.</p></blockquote><p></p>
[QUOTE="Mark Chance, post: 5560992, member: 2795"] [b]1Mac's Woebegone[/b] [SIZE="6"]The Woebegone[/SIZE] A sad, loathsome creature waddles before you. With scales like a lizard’s, tufts of fur on its underside, and a muzzle like a rodent’s, it evokes nothing but pity and a twinge of disgust. [B]Woebegone[/B] [B]CR 2[/B] [B]XP 600[/B] N Small animal [B]Init[/B] +2; [B]Senses[/B]: Low light vision, scent; Perception +4 [B]DEFENSES[/B] AC 14, touch 13, flat-footed 12 (+2 Dex, +1 natural, +1 size) hp: 17 (3d8+3) Fort +4, Ref +5, Will +1 [B]OFFENSE[/B] [B]Speed:[/B] 30 ft., burrow 10 ft. [B]Melee:[/B] bite +4 (1d3-1), 2 claw +4 (1d2-1, plus poison) [B]STATISTICS[/B] Str 8, Dex 15, Con 13, Int 2, Wis 10, Cha 12 [B]Base Atk[/B] +2; CMB +0; CMD 12 [B]Feats:[/B] Weapon Finesse, Ability Focus (poison) [B]Skills:[/B] Climb +3, Perception +4, Stealth +10 [B]SPECIAL ABILITIES[/B] [B]Poison (Ex)[/B] Claw—injury; save Fort DC 13; frequency 1/min for 6 minutes; effect 1d2 Constitution damage and sickened; cure 1 save. The save DC is Constitution-based. [B]Pitiful (Ex)[/B] The woebegone is so pitiful that few want to attack it without provokation. Anyone within 30 ft of the woebegone takes a -4 penalty to attack it, and the woebegone gets a +4 bonus to any save against any effect that targets it directly. A character can make a DC 11 Will save once per day to reduce this penalty/bonus to -2/+2 (this save is Charisma based). If the woebegone attacks before any character, the woebegone loses the benefits of this ability against anyone that sees it attack. [B]ECOLOGY[/B] [B]Environment[/B] warm desert or plains [B]Organization[/B] solitary [B]Treasure[/B] none Naturalists puzzle over the origins of the woebegone. It seems in some ways like a desert rodent, with its sharp incisors, whiskered snout, and furry underside. In others it seems like a lizard or other reptile, with its scaley hide and venomous claws. In still others it is like a bird, as it lays birdlike eggs and emits a squawk when threatened not unlike a goose or other waterfowl. These bizarre features have led to various nicknames like “nature’s mix-up” or “evolution’s cul-de-sac.” [B]HOOKS[/B] [I]A new discovery:[/I] An explorer from the desert territories is showcasing the remains of a news species, but a skeptical public scoffs and dismisses it as a fraud. Will the PCs be able to bring back a live specimen and salvage the explorer’s reputation? [I]Save the woebegones!:[/I] It is believed that the woebegone’s venom can be used as a cureall. An eccentric lover of wildlife doesn’t believe it, and wants the PCs help in disproving it, to save the helpless animal from being overhunted. [/QUOTE]
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