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Vote Up a 5e-Alike: Fighter Draft 2, plus Archetypes (and a poll)
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<blockquote data-quote="Faolyn" data-source="post: 9194299" data-attributes="member: 6915329"><p>Thanks!</p><p></p><p></p><p>Heh--if there's one thing 5e gamers like, it's <em>lots </em>of archetypes. I was mostly going for basic ones. It doesn't have to be these; these were just the easiest ones to make. I'd have included the warlord, but I'm not really up on the 4e version (4e isn't very easy for me to grok at times, especially since I'm limited to wikis for the info), and don't want to just copypaste the LU Marshal. I can see moving the holy warrior into the cleric niche, but I'm not sure they should be full casters. </p><p></p><p>Of course, I could just make a more militant cleric. When I do the cleric poll, we'll figure out how fighter-y we want them to be. Currently, 5e has cleric archetypes where you go by godly domain, while Level Up has their archetypes based mostly on their role in the religion. Both options have merit to them, and there would certainly be room for a warrior-cleric archetype there. </p><p></p><p>I'm not 100% on what a knight should be, exactly, other than very courtly/political in nature.</p><p></p><p></p><p>Yeah, I was thinking that, too. I'm sure a bunch can be combined or removed entirely. I just don't know which ones yet.</p><p></p><p></p><p>Problem is, while a lot of people don't want complexity or can't remember what even a slightly complex character can do, a lot of people really <em>do </em>want that complexity. Or at the very least, to have a character where you can do more than just make the same old attack rolls each time, without variation. </p><p></p><p>But yeah, fewer maneuvers is the way to go. Not <em>too </em>few, but fewer.</p><p></p><p></p><p>This might be good. Sharpshooter was taken mostly from the feat of the same name, which could be available as early as 1st level, in a game where you get feats at first level. I see your point about called shots, though. Maybe the game should just have a called shot system, or it could be a feat or something.</p><p></p><p></p><p>True, but throughout D&D's history, bows have been Dex weapons. We're turning them into Strength weapons for damage purposes, which is <em>accurate</em>, but I feel that letting archers, and <em>only </em>archers, choose Dex instead, you both get a nice ability nobody else has <em>and </em>allows you to create an agile, fast-moving skirmisher. Plus, it's still just an option, and plenty of archers are still going to stick with Strength because every other weapon will use it, which will keep them from being too MAD.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 9194299, member: 6915329"] Thanks! Heh--if there's one thing 5e gamers like, it's [I]lots [/I]of archetypes. I was mostly going for basic ones. It doesn't have to be these; these were just the easiest ones to make. I'd have included the warlord, but I'm not really up on the 4e version (4e isn't very easy for me to grok at times, especially since I'm limited to wikis for the info), and don't want to just copypaste the LU Marshal. I can see moving the holy warrior into the cleric niche, but I'm not sure they should be full casters. Of course, I could just make a more militant cleric. When I do the cleric poll, we'll figure out how fighter-y we want them to be. Currently, 5e has cleric archetypes where you go by godly domain, while Level Up has their archetypes based mostly on their role in the religion. Both options have merit to them, and there would certainly be room for a warrior-cleric archetype there. I'm not 100% on what a knight should be, exactly, other than very courtly/political in nature. Yeah, I was thinking that, too. I'm sure a bunch can be combined or removed entirely. I just don't know which ones yet. Problem is, while a lot of people don't want complexity or can't remember what even a slightly complex character can do, a lot of people really [I]do [/I]want that complexity. Or at the very least, to have a character where you can do more than just make the same old attack rolls each time, without variation. But yeah, fewer maneuvers is the way to go. Not [I]too [/I]few, but fewer. This might be good. Sharpshooter was taken mostly from the feat of the same name, which could be available as early as 1st level, in a game where you get feats at first level. I see your point about called shots, though. Maybe the game should just have a called shot system, or it could be a feat or something. True, but throughout D&D's history, bows have been Dex weapons. We're turning them into Strength weapons for damage purposes, which is [I]accurate[/I], but I feel that letting archers, and [I]only [/I]archers, choose Dex instead, you both get a nice ability nobody else has [I]and [/I]allows you to create an agile, fast-moving skirmisher. Plus, it's still just an option, and plenty of archers are still going to stick with Strength because every other weapon will use it, which will keep them from being too MAD. [/QUOTE]
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