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Vote Up a 5e-Alike: Fighter Draft 2, plus Archetypes (and a poll)
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<blockquote data-quote="Faolyn" data-source="post: 9197234" data-attributes="member: 6915329"><p>I'd love to do the class/archetype mix-n-match (I have no problem tossing out this entire Warrior class) but I think we would have to really work on the basic chassis of all classes first. Which is completely doable, but I would really need some help to figure that out. And I also fully admit that I'm really doing this backwards--but that's ADHD for ya; class design holds my attention more than figuring out combat. </p><p></p><p>Anyhoo. So, OK. Let's say that we have the following classes: bard, berserker, cleric, druid, fighter, monk (to be renamed?), paladin, ranger, rogue, sorcerer, warlock, warlord (to be renamed?) wizard. I'm not quite so daring as to want to also include an artificer and psion right away. Unless people have Ideas for them.</p><p></p><p>Now, even if we don't combine martials into a single class, I wouldn't mind trimming the number of classes down <em>anyway.</em> If only because it's easier. I like your list of base classes, although I wouldn't mind sticking a bard in there. But if we decide to keep all the classes, they'd need to be rather simple, and the archetypes a bit more complex. The only things a berserker would get are higher HD and rage; the only thing a cleric would get are a very basic channel divinity (turn some sort of supernatural being) and spells. Obviously shared archetypes don't have to be made available to <em>every </em>class, but they could be. So, some possible shared archetypes:</p><p></p><p><strong>Archer. </strong>Any; the abilities could even be usable on cantrips (since we've decided that only cantrips and certain iconic spells will be damage-dealing).</p><p></p><p><strong>Beastmaster:</strong> Any; if the base class is a martial, the beast could be either a Small/Medium combat-capable creature or a Medium/Large mount. If the base class is an "expert" type, the beast could be stealthier (e.g., a bird trained for surveillance or a rat or monkey trained to filch keys and other small items). If the base class is a caster, the beast could be an advanced familiar.</p><p></p><p><strong>Brawler:</strong> Martial/expert only; heavier reliance on unarmed attacks and for monks that rely on strength.</p><p></p><p><strong>Demon/Dragon/Elemental/Spirit/Death/Fey-Bound:</strong> Any; they could imbue attacks and spells with specialized energy and would gain access to a few other abilities. (Obviously, this would actually be multiple different archetypes--even I'm not crazy enough to try to make a single "Monster-Bound" class!)</p><p></p><p><strong>Gladiator:</strong> Any; emphasis on showy abilities.</p><p></p><p><strong>Healer:</strong> Expert/caster only; gains mundane healing ability and healing spells (in addition to whatever magic the character may already have). This could be written up like, if you have magic, expend a spell slot to perform such-and-such healing ability; otherwise, can heal Cha times/long rest. Or something like that.</p><p></p><p><strong>Killer:</strong> Any; a basic assassin/bounty hunter/killer-for-hire type. Abilities would be more social and investigative. You could also have an Inquisitor archetype along these lines, with emphasis on ties to courts or temples.</p><p></p><p><strong>Knight:</strong> Martial only; emphasis on courtly knowledge, honor, training, and horse-riding. Yes, you can have a knightly berserker; why not?</p><p></p><p><strong>Loremaster:</strong> Expert/caster only; lots of knowledge-based abilities.</p><p></p><p><strong>Monster Hunter:</strong> Any; specialized knowledge, maybe the ability to make magical charms out of dead monster parts.</p><p></p><p><strong>Sun-Blessed/Tempest:</strong> Martial/caster only; increased movement, battlefield control, imbuing attacks and spells with fire/radiant or lightning/thunder damage.</p><p></p><p><strong>Wildborn:</strong> Any; talk to and shapechange into plants and beasts.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 9197234, member: 6915329"] I'd love to do the class/archetype mix-n-match (I have no problem tossing out this entire Warrior class) but I think we would have to really work on the basic chassis of all classes first. Which is completely doable, but I would really need some help to figure that out. And I also fully admit that I'm really doing this backwards--but that's ADHD for ya; class design holds my attention more than figuring out combat. Anyhoo. So, OK. Let's say that we have the following classes: bard, berserker, cleric, druid, fighter, monk (to be renamed?), paladin, ranger, rogue, sorcerer, warlock, warlord (to be renamed?) wizard. I'm not quite so daring as to want to also include an artificer and psion right away. Unless people have Ideas for them. Now, even if we don't combine martials into a single class, I wouldn't mind trimming the number of classes down [I]anyway.[/I] If only because it's easier. I like your list of base classes, although I wouldn't mind sticking a bard in there. But if we decide to keep all the classes, they'd need to be rather simple, and the archetypes a bit more complex. The only things a berserker would get are higher HD and rage; the only thing a cleric would get are a very basic channel divinity (turn some sort of supernatural being)[I] [/I]and spells. Obviously shared archetypes don't have to be made available to [I]every [/I]class, but they could be. So, some possible shared archetypes: [B]Archer. [/B]Any; the abilities could even be usable on cantrips (since we've decided that only cantrips and certain iconic spells will be damage-dealing). [B]Beastmaster:[/B] Any; if the base class is a martial, the beast could be either a Small/Medium combat-capable creature or a Medium/Large mount. If the base class is an "expert" type, the beast could be stealthier (e.g., a bird trained for surveillance or a rat or monkey trained to filch keys and other small items). If the base class is a caster, the beast could be an advanced familiar. [B]Brawler:[/B] Martial/expert only; heavier reliance on unarmed attacks and for monks that rely on strength. [B]Demon/Dragon/Elemental/Spirit/Death/Fey-Bound:[/B] Any; they could imbue attacks and spells with specialized energy and would gain access to a few other abilities. (Obviously, this would actually be multiple different archetypes--even I'm not crazy enough to try to make a single "Monster-Bound" class!) [B]Gladiator:[/B] Any; emphasis on showy abilities. [B]Healer:[/B] Expert/caster only; gains mundane healing ability and healing spells (in addition to whatever magic the character may already have). This could be written up like, if you have magic, expend a spell slot to perform such-and-such healing ability; otherwise, can heal Cha times/long rest. Or something like that. [B]Killer:[/B] Any; a basic assassin/bounty hunter/killer-for-hire type. Abilities would be more social and investigative. You could also have an Inquisitor archetype along these lines, with emphasis on ties to courts or temples. [B]Knight:[/B] Martial only; emphasis on courtly knowledge, honor, training, and horse-riding. Yes, you can have a knightly berserker; why not? [B]Loremaster:[/B] Expert/caster only; lots of knowledge-based abilities. [B]Monster Hunter:[/B] Any; specialized knowledge, maybe the ability to make magical charms out of dead monster parts. [B]Sun-Blessed/Tempest:[/B] Martial/caster only; increased movement, battlefield control, imbuing attacks and spells with fire/radiant or lightning/thunder damage. [B]Wildborn:[/B] Any; talk to and shapechange into plants and beasts. [/QUOTE]
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