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Vote Up A 5e-alike, Part 2: Lineages/Heritages
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<blockquote data-quote="Lanefan" data-source="post: 9157344" data-attributes="member: 29398"><p>Three assumptions:</p><p></p><p>1. That we're talking about <em>PC-playable</em> species here, rather than whether a species should exist in the setting at all.</p><p></p><p>2. That we're talking about just the core game here and ignoring setting-specific considerations.</p><p></p><p>3. That the core game isn't tied to a default setting.</p><p></p><p>Given that, for the <strong>core</strong> I'd go with the original seven minus Gnome, leaving Human, Dwarf, Elf, Hobbit, Part-Elf and Part-Orc. All the other options plus more could be tied to specific settings and used as differentiators between them. For example:</p><p></p><p>FR - add Dragonborn, Tieflings, and other high-magic species</p><p>Eberron - add Gnomes, Warforged, and other species that deal with tinkering with stuff</p><p>Planescape - add Genasi, Aasimar, and other extra-planar species</p><p>New Setting X - add Orc, Kobold, Goblin, and other very low magic species</p><p></p><p>And so on. That way, each setting has a feature to truly call its own while those who want to can still port species from one setting to another if desired, or if building a homebrew setting. And non-playable species on a given setting's list could revert to being monsters, opponents, or just wierd stuff met during one's travels; or maybe not exist in that setting at all.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9157344, member: 29398"] Three assumptions: 1. That we're talking about [I]PC-playable[/I] species here, rather than whether a species should exist in the setting at all. 2. That we're talking about just the core game here and ignoring setting-specific considerations. 3. That the core game isn't tied to a default setting. Given that, for the [B]core[/B] I'd go with the original seven minus Gnome, leaving Human, Dwarf, Elf, Hobbit, Part-Elf and Part-Orc. All the other options plus more could be tied to specific settings and used as differentiators between them. For example: FR - add Dragonborn, Tieflings, and other high-magic species Eberron - add Gnomes, Warforged, and other species that deal with tinkering with stuff Planescape - add Genasi, Aasimar, and other extra-planar species New Setting X - add Orc, Kobold, Goblin, and other very low magic species And so on. That way, each setting has a feature to truly call its own while those who want to can still port species from one setting to another if desired, or if building a homebrew setting. And non-playable species on a given setting's list could revert to being monsters, opponents, or just wierd stuff met during one's travels; or maybe not exist in that setting at all. [/QUOTE]
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Vote Up A 5e-alike, Part 2: Lineages/Heritages
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