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Vote Up A 5e-alike, Part 5: Feats (and a question of levels)
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<blockquote data-quote="Faolyn" data-source="post: 9172070" data-attributes="member: 6915329"><p>I like this. I don't know how archetypes will work with this system--but maybe we don't need archetypes, at least not in the way that they're currently done. I could see having "pseudo-archetypes." "if you want to play a swashbuckler, pick either Fighter or Rogue and then take these feats" or "if you want to play a brawler, pick monk, fighter, or barbarian and then take these feats."</p><p></p><p>A lot of those ribbons could actually be replaced with social-type abilities, the way that it's done in Level Up. For instance, a 2nd-level Fighter gets the "Steely Mien" ability, where they can choose from Closed Helm (your face is an emotionless mask; others have disad when using Insight on you), Heroic Flair (everyone can tell you're a Big Damn Hero and you have advantage on Persuasion to influence lower-CR friendly creatures), or Watchful Eye (you've gone paranoid and get advantage on Insight checks).</p><p></p><p>While these can be feats, of course, having them as class abilities ensures that every class has some social abilities, because you don't have to save your feats for combat purposes.</p><p></p><p></p><p>I'm not 100% sure I get what you mean that 1st level starts at 1k XP. Is this to allow for 0th-level characters? Or were you thinking about bringing back level drain and didn't want PCs dying because they were drained below 1st level?</p><p></p><p>Also, I know this isn't what you meant, but when you say "spend XP" it makes me wonder if XP could be spent as a meta-currency.</p><p></p><p></p><p>So, would this hypothetical fighter 5/rogue 4 have 9 Hit DIce (5d10 + 4d8, presumably), or simply 5 Hit Dice total? Because that's going to make multiclassing unpopular to the point that it shouldn't even be a thing.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 9172070, member: 6915329"] I like this. I don't know how archetypes will work with this system--but maybe we don't need archetypes, at least not in the way that they're currently done. I could see having "pseudo-archetypes." "if you want to play a swashbuckler, pick either Fighter or Rogue and then take these feats" or "if you want to play a brawler, pick monk, fighter, or barbarian and then take these feats." A lot of those ribbons could actually be replaced with social-type abilities, the way that it's done in Level Up. For instance, a 2nd-level Fighter gets the "Steely Mien" ability, where they can choose from Closed Helm (your face is an emotionless mask; others have disad when using Insight on you), Heroic Flair (everyone can tell you're a Big Damn Hero and you have advantage on Persuasion to influence lower-CR friendly creatures), or Watchful Eye (you've gone paranoid and get advantage on Insight checks). While these can be feats, of course, having them as class abilities ensures that every class has some social abilities, because you don't have to save your feats for combat purposes. I'm not 100% sure I get what you mean that 1st level starts at 1k XP. Is this to allow for 0th-level characters? Or were you thinking about bringing back level drain and didn't want PCs dying because they were drained below 1st level? Also, I know this isn't what you meant, but when you say "spend XP" it makes me wonder if XP could be spent as a meta-currency. So, would this hypothetical fighter 5/rogue 4 have 9 Hit DIce (5d10 + 4d8, presumably), or simply 5 Hit Dice total? Because that's going to make multiclassing unpopular to the point that it shouldn't even be a thing. [/QUOTE]
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Vote Up A 5e-alike, Part 5: Feats (and a question of levels)
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