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Vote Up A 5e-alike, Part 5: Feats (and a question of levels)
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<blockquote data-quote="TwoSix" data-source="post: 9172281" data-attributes="member: 205"><p>I'm strongly against that, but I'm definitely against having a bunch of character progression bound up in metagame options. The best thing about old-style gaming (I'm looking at B/X here primarily) are the classes that pretty much just advance numerically, and all the other abilities are earned in the fiction.</p><p></p><p></p><p>I don't think I made it clear in my first post; earning a new level costs 1000 XP <em>per level of the class</em>. Level 1 fighter costs 1000 XP, level 2 costs 2000 XP, level 10 costs 10,000 XP, etc. </p><p></p><p>The reason to not start at 0 XP is to give an obvious cost to purchase your 1st level in your second, third, etc. classes. </p><p></p><p>And if you want to, you can just start them at 0th level with 0 XP. 0th level play is a blast, and starting your characters off as young kids just learning to adventure (a la Beyond the Wall) is really fun.</p><p></p><p></p><p></p><p>That's how my OSE multiclass rules work, although the player can divert the XP in whatever fashion they want. The only limitation is that if your highest level class is more than 2 levels ahead of your lowest class, it suffers a -20% XP penalty to XP gained in the highest class.</p><p></p><p></p><p></p><p>5e only has one real level based bonus, the proficiency bonus. If there were more, I would agree.</p><p></p><p></p><p></p><p>I didn't mention this (sometimes things that seem obvious to me aren't actually obvious), but if your roll is lower than your current total, you can keep the old total (or old total +1, I've done it both ways).</p></blockquote><p></p>
[QUOTE="TwoSix, post: 9172281, member: 205"] I'm strongly against that, but I'm definitely against having a bunch of character progression bound up in metagame options. The best thing about old-style gaming (I'm looking at B/X here primarily) are the classes that pretty much just advance numerically, and all the other abilities are earned in the fiction. I don't think I made it clear in my first post; earning a new level costs 1000 XP [i]per level of the class[/i]. Level 1 fighter costs 1000 XP, level 2 costs 2000 XP, level 10 costs 10,000 XP, etc. The reason to not start at 0 XP is to give an obvious cost to purchase your 1st level in your second, third, etc. classes. And if you want to, you can just start them at 0th level with 0 XP. 0th level play is a blast, and starting your characters off as young kids just learning to adventure (a la Beyond the Wall) is really fun. That's how my OSE multiclass rules work, although the player can divert the XP in whatever fashion they want. The only limitation is that if your highest level class is more than 2 levels ahead of your lowest class, it suffers a -20% XP penalty to XP gained in the highest class. 5e only has one real level based bonus, the proficiency bonus. If there were more, I would agree. I didn't mention this (sometimes things that seem obvious to me aren't actually obvious), but if your roll is lower than your current total, you can keep the old total (or old total +1, I've done it both ways). [/QUOTE]
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