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Vote Up a 5e-alike: Poll 6: Archetypes and Fighters/Warriors NOW WITH EXTREME FIRST DRAFT!
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<blockquote data-quote="Vaalingrade" data-source="post: 9175956" data-attributes="member: 82524"><p>Archtypes as feat families that are easier for certain classes to get, but not gated to any class.</p><p></p><p>From level 1. You should be able to play your concept from the word go. Have optional rules for training/0 levels.</p><p></p><p></p><p>Anyone should be able to get the archtype as long as they meet prereqs.</p><p></p><p>Barbars at this point are their own thing (angry magical girls). Rangers are a rogue archetype, possibly several rogue archtypes (actual ranger, beastmaster, druid with a bow). Paladins are a cleric archtype that lets thme be fighter-like. Let they be a gish class.</p><p></p><p></p><p>Yes, I like good game design that lets you fill vital roles with whatever flavor you wish.</p><p></p><p>Get rid of HD as a healing option. Just regen a certain amount of HP per encounter.</p><p></p><p>5 minute short rest. Delete the long rest.</p><p></p><p>Pick 3 weapons + INT modifier, keep masteries.</p><p></p><p>Let more things be feats, but give them to the fighter for free.</p><p></p><p>100 maneuvers is a good start for the core book. 2 maneuvers for every spell. Because two for flinching, nerd.</p><p></p><p>Crits should be tied to weapons again.</p><p></p><p>Climb speed! Jump Speed!</p><p></p><p>Give fighters more skills. Let them be people outside of 'thing what stabs people'.</p><p></p><p>Every archetype should come with a thing that gives you Expertise to anything to do with that archetype.</p><p></p><p>If's fine. Just let me do maneuvers instead of attacks.</p><p></p><p>Every class should have more saves.</p><p></p><p>Game Design Priority.</p></blockquote><p></p>
[QUOTE="Vaalingrade, post: 9175956, member: 82524"] Archtypes as feat families that are easier for certain classes to get, but not gated to any class. From level 1. You should be able to play your concept from the word go. Have optional rules for training/0 levels. Anyone should be able to get the archtype as long as they meet prereqs. Barbars at this point are their own thing (angry magical girls). Rangers are a rogue archetype, possibly several rogue archtypes (actual ranger, beastmaster, druid with a bow). Paladins are a cleric archtype that lets thme be fighter-like. Let they be a gish class. Yes, I like good game design that lets you fill vital roles with whatever flavor you wish. Get rid of HD as a healing option. Just regen a certain amount of HP per encounter. 5 minute short rest. Delete the long rest. Pick 3 weapons + INT modifier, keep masteries. Let more things be feats, but give them to the fighter for free. 100 maneuvers is a good start for the core book. 2 maneuvers for every spell. Because two for flinching, nerd. Crits should be tied to weapons again. Climb speed! Jump Speed! Give fighters more skills. Let them be people outside of 'thing what stabs people'. Every archetype should come with a thing that gives you Expertise to anything to do with that archetype. If's fine. Just let me do maneuvers instead of attacks. Every class should have more saves. Game Design Priority. [/QUOTE]
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