Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Vote Up a 5e-alike: Poll 6: Archetypes and Fighters/Warriors NOW WITH EXTREME FIRST DRAFT!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="doctorbadwolf" data-source="post: 9176228" data-attributes="member: 6704184"><p>So some classes are easy to develop some “this exists in the world” traits, right, like Bards having an easy time getting into courts and high level wizards being consulted as one of the Wise, etc. </p><p></p><p>But fighters have less identity than those. Previously in other threads I’ve floated the idea of fighters being easier for the common man to talk to and to trust, expanding what activities fighters just don’t need to roll for, or bumping suspicious townsfolk or guards or whatever to neutral, etc. </p><p></p><p>Another idea would be a feature that lets the player invent the school or other institution at which they trained, a master under whom they learned their fighting style, etc. as well as a place they’ve served as a professional combatant. </p><p></p><p>Basically stuff that 2014 PHB puts in backgrounds, but with a little more heft.</p><p></p><p>These give the character built in hooks for the DM to present “personal quest” type stuff, and ties the PC to the world a bit more, while providing a pretty strong identity. Even a noble knight may be easy to approach and to trust, because they aren’t actually far removed from the Folk, and they’re not a wizard or a Paladin or warlock or other scary overtly supernatural guy.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 9176228, member: 6704184"] So some classes are easy to develop some “this exists in the world” traits, right, like Bards having an easy time getting into courts and high level wizards being consulted as one of the Wise, etc. But fighters have less identity than those. Previously in other threads I’ve floated the idea of fighters being easier for the common man to talk to and to trust, expanding what activities fighters just don’t need to roll for, or bumping suspicious townsfolk or guards or whatever to neutral, etc. Another idea would be a feature that lets the player invent the school or other institution at which they trained, a master under whom they learned their fighting style, etc. as well as a place they’ve served as a professional combatant. Basically stuff that 2014 PHB puts in backgrounds, but with a little more heft. These give the character built in hooks for the DM to present “personal quest” type stuff, and ties the PC to the world a bit more, while providing a pretty strong identity. Even a noble knight may be easy to approach and to trust, because they aren’t actually far removed from the Folk, and they’re not a wizard or a Paladin or warlock or other scary overtly supernatural guy. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Vote Up a 5e-alike: Poll 6: Archetypes and Fighters/Warriors NOW WITH EXTREME FIRST DRAFT!
Top