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Vote Up a 5e-alike: Some quick thoughts on combat and armor...
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<blockquote data-quote="CreamCloud0" data-source="post: 9185248" data-attributes="member: 7034710"><p>should've commented on this earlier, personally i like how AC works as it does in 5e and don't see a huge benefit in changing to a new method for to hit, it's straightforward to understand and works quite well enough.</p><p></p><p>damage reduction for armour is an interesting mechanic though, heavier armours letting you soak more damage and giving them a distinct use while lighter armours have less DR but better evasion chances</p><p></p><p>i also think it could be interesting if magical resistance was a separate factor on armour though i think that has potential to become complicated with separate AC calcs for magic and nonmagic attacks</p></blockquote><p></p>
[QUOTE="CreamCloud0, post: 9185248, member: 7034710"] should've commented on this earlier, personally i like how AC works as it does in 5e and don't see a huge benefit in changing to a new method for to hit, it's straightforward to understand and works quite well enough. damage reduction for armour is an interesting mechanic though, heavier armours letting you soak more damage and giving them a distinct use while lighter armours have less DR but better evasion chances i also think it could be interesting if magical resistance was a separate factor on armour though i think that has potential to become complicated with separate AC calcs for magic and nonmagic attacks [/QUOTE]
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Vote Up a 5e-alike: Some quick thoughts on combat and armor...
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