Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Voting for Rarity?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mengu" data-source="post: 5352895" data-attributes="member: 65726"><p>I feel the opposite. Any item that shows as a recommended or must have is automatically common. We see people running around with these items all the time. Bracers of Archery, Iron Armbands, Staff of Ruin, Dwarven Armor, Gauntlets of Blood, Strikebacks, etc. all seem to be the bread and butter items. Characters who have access to these items are the basis around monster design.</p><p></p><p>Once these items are made common, the system needs to take this as the baseline when constructing uncommon and rare items. No uncommon or rare bracer should be worse than Iron Armbands. No uncommon or rare staff should be worse than Staff of Ruin.</p><p></p><p>I know this isn't constructive, but I think the flaw lies with the existing 8,000+ items. The items just need an overhaul to make more sense.</p><p></p><p>Tangent: I realize this argument makes you ponder, if items like Iron Armbands are what we're expected to have an use, then why isn't this expectation simply built into the system? Well, I believe it should be. Making actual magic items a bit more special. The current thrill of finding a magic +2 weapon is typically a sigh of relief that you can now hit monsters like you should be able to. It's a right, not a privilege. I would prefer magic items to become a privilege not a right. I would like to see some magic items properties that are character defining (such as rushing cleats, frost/flaming weapons, hungry spears, etc) become character traits, under control of a character. For instance, instead of relying on a DM to give my tiefling rogue a flaming weapon, I'd like to be able to simply pick up a trait that sheaths my weapon in flame. This way, the character build can be divorced from magic items and put in the hands of the players, and the DM only has to worry about items as privileges instead of items as rights. This of course means more than an overhaul of just the magic item system.</p></blockquote><p></p>
[QUOTE="Mengu, post: 5352895, member: 65726"] I feel the opposite. Any item that shows as a recommended or must have is automatically common. We see people running around with these items all the time. Bracers of Archery, Iron Armbands, Staff of Ruin, Dwarven Armor, Gauntlets of Blood, Strikebacks, etc. all seem to be the bread and butter items. Characters who have access to these items are the basis around monster design. Once these items are made common, the system needs to take this as the baseline when constructing uncommon and rare items. No uncommon or rare bracer should be worse than Iron Armbands. No uncommon or rare staff should be worse than Staff of Ruin. I know this isn't constructive, but I think the flaw lies with the existing 8,000+ items. The items just need an overhaul to make more sense. Tangent: I realize this argument makes you ponder, if items like Iron Armbands are what we're expected to have an use, then why isn't this expectation simply built into the system? Well, I believe it should be. Making actual magic items a bit more special. The current thrill of finding a magic +2 weapon is typically a sigh of relief that you can now hit monsters like you should be able to. It's a right, not a privilege. I would prefer magic items to become a privilege not a right. I would like to see some magic items properties that are character defining (such as rushing cleats, frost/flaming weapons, hungry spears, etc) become character traits, under control of a character. For instance, instead of relying on a DM to give my tiefling rogue a flaming weapon, I'd like to be able to simply pick up a trait that sheaths my weapon in flame. This way, the character build can be divorced from magic items and put in the hands of the players, and the DM only has to worry about items as privileges instead of items as rights. This of course means more than an overhaul of just the magic item system. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Voting for Rarity?
Top