Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Voting for Rarity?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Iron Sky" data-source="post: 5358464" data-attributes="member: 60965"><p>If I was to make the magic item system, I'd probably divide it into a few different categories that I'd rename later:</p><p></p><p><strong>Utter crap</strong>: I can't imagine having a character pick this item over something else. It has powers that are useful only rare builds or useful in extremely limited circumstances (if at all), especially if it's higher level than a generic "+x thingy" for weapons/armor. Ironically, the majority of daily item powers fall here.</p><p></p><p><strong>Average</strong>: This is at or around the strength of a generic "+x thingy"* or I could conceive of having one with a generic build or getting one when I'm higher level and can use petty cash to fill a slot with it. Items with encounter powers or decently useful properties mostly fall here.</p><p></p><p><strong>Great</strong>: This item shows up in a wide array of builds or single-handedly "makes" a powerful character build. (Frost weapons, Iron Armbands of Power, etc). Items with at-all-useful at-will or great encounter powers or great properties mostly fall here.</p><p></p><p>If the rating system was based <em>mechanically</em>, I'd probably make <strong>Greats</strong> = <strong>Rares</strong>, <strong>Average </strong>= <strong>Uncommon</strong>, and <strong>Utter Crap</strong> = <strong>Common</strong>.</p><p></p><p>If the rating system were based on real-world functionality**, I'd reverse the ratings. Just look at the CharOps boards, imagine they are the picky buyers of the economy (the ones that write Consumer Reports and the like) and see how many of the hundreds of marginal items would remain in the market.</p><p></p><p>It would be telling if wizards took a "character survey" and had everyone upload the Summary of their characters so the magic items they had could be parsed into a spreadsheet and stats like "65% of melee characters have Iron Armbands of Power in their Arms slot" could be generated.</p><p></p><p>[sblock=*]A +1 sword is decently powerful, since it's level 1, cheap, and easy to get, say, compared to a level 3 +1 sword of toad stabbing that has a daily power that immobilizes reptiles. Higher + weapons maintain the same power level since they are the first ones reachable as characters gain levels.[/sblock]</p><p></p><p>[sblock=**]I.E. crappy items tend to be "evolutionarily" phased out of the economy by presence of superior items and the associated lack of consumer demand for the inferior item.[/sblock]</p></blockquote><p></p>
[QUOTE="Iron Sky, post: 5358464, member: 60965"] If I was to make the magic item system, I'd probably divide it into a few different categories that I'd rename later: [B]Utter crap[/B]: I can't imagine having a character pick this item over something else. It has powers that are useful only rare builds or useful in extremely limited circumstances (if at all), especially if it's higher level than a generic "+x thingy" for weapons/armor. Ironically, the majority of daily item powers fall here. [B]Average[/B]: This is at or around the strength of a generic "+x thingy"* or I could conceive of having one with a generic build or getting one when I'm higher level and can use petty cash to fill a slot with it. Items with encounter powers or decently useful properties mostly fall here. [B]Great[/B]: This item shows up in a wide array of builds or single-handedly "makes" a powerful character build. (Frost weapons, Iron Armbands of Power, etc). Items with at-all-useful at-will or great encounter powers or great properties mostly fall here. If the rating system was based [I]mechanically[/I], I'd probably make [B]Greats[/B] = [B]Rares[/B], [B]Average [/B]= [B]Uncommon[/B], and [B]Utter Crap[/B] = [B]Common[/B]. If the rating system were based on real-world functionality**, I'd reverse the ratings. Just look at the CharOps boards, imagine they are the picky buyers of the economy (the ones that write Consumer Reports and the like) and see how many of the hundreds of marginal items would remain in the market. It would be telling if wizards took a "character survey" and had everyone upload the Summary of their characters so the magic items they had could be parsed into a spreadsheet and stats like "65% of melee characters have Iron Armbands of Power in their Arms slot" could be generated. [sblock=*]A +1 sword is decently powerful, since it's level 1, cheap, and easy to get, say, compared to a level 3 +1 sword of toad stabbing that has a daily power that immobilizes reptiles. Higher + weapons maintain the same power level since they are the first ones reachable as characters gain levels.[/sblock] [sblock=**]I.E. crappy items tend to be "evolutionarily" phased out of the economy by presence of superior items and the associated lack of consumer demand for the inferior item.[/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Voting for Rarity?
Top