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*TTRPGs General
Vow of Non-Violence
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<blockquote data-quote="Li Shenron" data-source="post: 1887338" data-attributes="member: 1465"><p>I don't know why you worry about this, it seems to me that a non-religious character can be exalted as well as a religious one. Indeed in RL there have been historical figures of non-violent and pacifist paragons who weren't religious, at least in the sense that they weren't affiliated to any existing organized church. A non-violent character may embrace love for all beings, and as such almost all traditional D&D deities actually bring problems which a deity-less character doesn't have.</p><p></p><p>If you're also looking forward some sort of event to represent in-character the change of becoming exalted, I think a philosophical epiphany (such as a buddhist's enlightment through meditation) is simple and effective. Otherwise a sudden change may be provoked by a traumatic event, e.g. witnessing an amazing display of goodness or evilness by someone else may awake the vow in the character.</p><p></p><p>In case you have access to some library, you may read about RL champions of non-violence, or otherwise about legends of saints and martyrs.</p><p></p><p></p><p></p><p>I think the whole point of playing a PC with this sort of vow is that you want to play a PC with this sort of vow! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> If the player is not playing an utterly and irrevocably nonviolent pacifist, why not playing a "regular" good PC? The character idea of the vow is extreme and very difficult to play, and that's IMHO the real meaning of "for mature audiences only" here. It's very difficult not just for you but for the whole party and the DM; in fact, if you have doubts that the whole gaming group is supporting your choice, don't play the character. It changes the game completely IMO, and if your group isn't seriously willing to try, don't try yet... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p></blockquote><p></p>
[QUOTE="Li Shenron, post: 1887338, member: 1465"] I don't know why you worry about this, it seems to me that a non-religious character can be exalted as well as a religious one. Indeed in RL there have been historical figures of non-violent and pacifist paragons who weren't religious, at least in the sense that they weren't affiliated to any existing organized church. A non-violent character may embrace love for all beings, and as such almost all traditional D&D deities actually bring problems which a deity-less character doesn't have. If you're also looking forward some sort of event to represent in-character the change of becoming exalted, I think a philosophical epiphany (such as a buddhist's enlightment through meditation) is simple and effective. Otherwise a sudden change may be provoked by a traumatic event, e.g. witnessing an amazing display of goodness or evilness by someone else may awake the vow in the character. In case you have access to some library, you may read about RL champions of non-violence, or otherwise about legends of saints and martyrs. I think the whole point of playing a PC with this sort of vow is that you want to play a PC with this sort of vow! :p If the player is not playing an utterly and irrevocably nonviolent pacifist, why not playing a "regular" good PC? The character idea of the vow is extreme and very difficult to play, and that's IMHO the real meaning of "for mature audiences only" here. It's very difficult not just for you but for the whole party and the DM; in fact, if you have doubts that the whole gaming group is supporting your choice, don't play the character. It changes the game completely IMO, and if your group isn't seriously willing to try, don't try yet... :( [/QUOTE]
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