Crazy Monkey
First Post
I have questions from more of a in character standpoint about these two feats.
Vow of Peace
1 If you have taken vow of peace, you will not harm other living beings whenever possible, and even then you will only subdue them, but does taking this feat mean you automatically don't want any sort of violence to happen at all? I can see a player taking this feat either being completely impossible (you simply would'nt associate with a group of rowdy adventures) or a guiding light ( you go with them to try to get them to use less violent means in the world). Is their anything that opposes either of these view points? Have any other ideas?
2. Isn't the whole weapon shattering against you skin thing a little overpowered? I mean, I know you can't actually harm anyone, but you can still subdue them. With a decent con your going to only take half or less of the hits you normally would. Maybe this seems more overpowered to me because of the abudance of humanoid opponents with weapons we use.
Vow of Poverty
Would a character with this feat carry any money, even in the short term? If a lawful good character needed to comandeer a vessel in order to gain passage across the sea, could they get the money (some legal way) and pay for the trip or are they forced to attempt to swim (haha), stow away (illegal?) or beg (Not probable in this case). Following up - if a character is to give money and items away to the needy, can he transport them if he does not claim them as his own, or does merely possesing them negate his vow?
I ask these questions because I have a character with vow of poverty and vow of nonviolence, he may be soon taking vow of peace. The character actually does need to gain passage over the sea and has no friends around to help him out. I have tried to make friendly with several captains, but the trade guilds demand their payment (taxes on transportation) so they can not give me a free ride regardless how nice I am. I really don't know what to do. My dm said I could drop the feats and pick others, since I've only played one session with this character so far, but I love the concept. It makes me play a lot differently since Im not all worried about monetary rewards and such. The dm does not go out of his way to make things difficult for me, and I expected such hazzards as the prediciment I am now in before I took the feat.
Vow of Peace
1 If you have taken vow of peace, you will not harm other living beings whenever possible, and even then you will only subdue them, but does taking this feat mean you automatically don't want any sort of violence to happen at all? I can see a player taking this feat either being completely impossible (you simply would'nt associate with a group of rowdy adventures) or a guiding light ( you go with them to try to get them to use less violent means in the world). Is their anything that opposes either of these view points? Have any other ideas?
2. Isn't the whole weapon shattering against you skin thing a little overpowered? I mean, I know you can't actually harm anyone, but you can still subdue them. With a decent con your going to only take half or less of the hits you normally would. Maybe this seems more overpowered to me because of the abudance of humanoid opponents with weapons we use.
Vow of Poverty
Would a character with this feat carry any money, even in the short term? If a lawful good character needed to comandeer a vessel in order to gain passage across the sea, could they get the money (some legal way) and pay for the trip or are they forced to attempt to swim (haha), stow away (illegal?) or beg (Not probable in this case). Following up - if a character is to give money and items away to the needy, can he transport them if he does not claim them as his own, or does merely possesing them negate his vow?
I ask these questions because I have a character with vow of poverty and vow of nonviolence, he may be soon taking vow of peace. The character actually does need to gain passage over the sea and has no friends around to help him out. I have tried to make friendly with several captains, but the trade guilds demand their payment (taxes on transportation) so they can not give me a free ride regardless how nice I am. I really don't know what to do. My dm said I could drop the feats and pick others, since I've only played one session with this character so far, but I love the concept. It makes me play a lot differently since Im not all worried about monetary rewards and such. The dm does not go out of his way to make things difficult for me, and I expected such hazzards as the prediciment I am now in before I took the feat.