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Vow of Poverty and Epic Levels
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<blockquote data-quote="Artoomis" data-source="post: 1410298" data-attributes="member: 111"><p>Further looking at how to proceed into epic levels has led me to believe that adding the celestial template from levels 21-24 is a great way for a VoP character to move into epic play.</p><p></p><p>A few good abilities, lots of spells to cast, ability boosts. Of course, SR is superflous.</p><p></p><p>The following is modified from the Half-Fiend presented by Sean K Reynolds on the WotC web site.</p><p></p><p>Half-Celestial</p><p></p><p>No increase in Hit Dice, base attack bonus, base saving throw bonuses, skill points, ability point increases or feats with level (as normal for ECLs).</p><p></p><p>[code]</p><p></p><p>Half-</p><p>Celestial</p><p>Level </p><p>1 Con +2, Cha +2, darkvision 60', outsider type, natural AC +1, </p><p> spell-like abilities</p><p>2 Str +2, Dex +2, Wis +2, immune to disease, Resistance to acid 5,</p><p> cold 5, and electricity 5, SR = Character Level, spell-like </p><p> abilities, +2 Fort Saves vs. poison</p><p>3 Con +2, Cha +2, smite evil (su) 1/day(dam = HD , max 20),</p><p> daylight(sp) at will, DR 5/magic up to 11th level, then </p><p> DR 10/magic,spell-like abilities, +4 Fort Saves vs. poison </p><p> (replaces the +2 above)</p><p>4 Str +2, Int +2, Wis +2, Resistance to acid 10, cold 10, and</p><p> electricity 10, SR = Character Level + 10, spell-like abilities, </p><p> wings (fly at 2x base speed)</p><p></p><p></p><p>Spell-like Abilities Caster level = HD, Save DC Charisma-based </p><p></p><p>Half-</p><p>Celestial Character</p><p>Level Level Spell-Like Ability Gained</p><p>1 1st Protection from Evil 3/day, Bless 1/day</p><p> 7th Holy Smite 1/day, Remove Disease 1/day</p><p> 13th Hallow 1/day</p><p>2 3rd Aid 1/day, detect evil 1/day </p><p> 6th Cure serious wounds 1/day, neutralize poison 1/day</p><p> 13th Holy Aura 3/day</p><p>3 9th Dispel Evil 1/day</p><p> 15th Mass charm monster 1/day</p><p> 17th Summon monster IX (celestials only) 1/day</p><p>4 11th Holy word 1/day</p><p> 19th Resurrection 1/day</p><p></p><p>[/code]</p></blockquote><p></p>
[QUOTE="Artoomis, post: 1410298, member: 111"] Further looking at how to proceed into epic levels has led me to believe that adding the celestial template from levels 21-24 is a great way for a VoP character to move into epic play. A few good abilities, lots of spells to cast, ability boosts. Of course, SR is superflous. The following is modified from the Half-Fiend presented by Sean K Reynolds on the WotC web site. Half-Celestial No increase in Hit Dice, base attack bonus, base saving throw bonuses, skill points, ability point increases or feats with level (as normal for ECLs). [code] Half- Celestial Level 1 Con +2, Cha +2, darkvision 60', outsider type, natural AC +1, spell-like abilities 2 Str +2, Dex +2, Wis +2, immune to disease, Resistance to acid 5, cold 5, and electricity 5, SR = Character Level, spell-like abilities, +2 Fort Saves vs. poison 3 Con +2, Cha +2, smite evil (su) 1/day(dam = HD , max 20), daylight(sp) at will, DR 5/magic up to 11th level, then DR 10/magic,spell-like abilities, +4 Fort Saves vs. poison (replaces the +2 above) 4 Str +2, Int +2, Wis +2, Resistance to acid 10, cold 10, and electricity 10, SR = Character Level + 10, spell-like abilities, wings (fly at 2x base speed) Spell-like Abilities Caster level = HD, Save DC Charisma-based Half- Celestial Character Level Level Spell-Like Ability Gained 1 1st Protection from Evil 3/day, Bless 1/day 7th Holy Smite 1/day, Remove Disease 1/day 13th Hallow 1/day 2 3rd Aid 1/day, detect evil 1/day 6th Cure serious wounds 1/day, neutralize poison 1/day 13th Holy Aura 3/day 3 9th Dispel Evil 1/day 15th Mass charm monster 1/day 17th Summon monster IX (celestials only) 1/day 4 11th Holy word 1/day 19th Resurrection 1/day [/code] [/QUOTE]
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