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<blockquote data-quote="Pax" data-source="post: 1411317" data-attributes="member: 6875"><p>It makes sense that they would continue - perhaps a GM might want to make the ability to do so requyire an Epic version of the feat. Here's what I have in mind, myself, for a snapshot of a 35th level characetr with that same feat:</p><p></p><p></p><p></p><p> My rationale behind this is as follows:</p><p></p><p><strong>Armor Class</strong></p><p>... the Exalted Bonus specifically states it increases by +1 per 3 levels.</p><p>... the Natural Armor bonus is +1 at 8thlevel, and +2 at 16th level. That's a easily repeated pattern ... +1 per 8 levels.</p><p>... the Deflection Bonus also exhibits a simple pattern; it's +1 at 6th level, +2 at 12th, adn +3 at 18th level. Easy enough -- +1 per 6 levels.</p><p></p><p><strong>Saving Throws</strong></p><p>... Resistance Bonus is +1 at 7th level, +2 at 13th level, and +3 at 17th level. This one required more thought - if you were to (intentionally) misread the +2 to occur at 12th level, that would be +1 per 5 levels; I suspect they may have moved the +2 bonus to 13th level simply because 12th level gets a LOT, already. But it's not IMO horribly unbalanced to just say "+1 at 7th level, and +1 for every 5 levels after that". Alternately, you could go 13/17//23/27//33/37, but that's far less intuitive ...</p><p></p><p><strong>Ability scores</strong></p><p>... These accrue at levels 7, 11, 15, and 19. Easily and clearly, one improvement every 4 levels. A GM might want to cap the bonusses at +14 (two higher than normally purchasable in item form, just as with the best pre-Epic bonus), and just allow the others to catch up. S/he may also want to say "only five bonusses total", as well, but that seems less neccessary to me.</p><p></p><p><strong>Exalted Strike</strong></p><p>... This improves at levels 4, 10, 14, and 17; I just continued the "10, 14, 17" pattern to give further improvements at level 20, 24, 27, 30, 34, 37, and so on (consider that another character for the same Arena game owns a <em>Blessed +10 Berserker Spiked Chain</em>, and a +9 enhancement doesn't seem to really be out of bounds, IMO).</p><p></p><p><strong>Damage Reduction</strong></p><p>... I thought this was a fairly simple extrapolation, actually. The original pattern is 10, 15, 19. It looks to me like that last step was bumped down a level, to keep from over-weighting the 20th level with "Good stuff" - so it sems an improvement "of some measure" wold be due approximately every 5 levels. So I went with:</p><p>[code]</p><p> Level ... DR</p><p> 10 5/magic</p><p> 15 5/evil</p><p> 19 10/evil</p><p> 25 10/evil and magic</p><p> 25 15/evil and magic</p><p> 35 15/evil and epic</p><p>[/code]</p><p></p><p><strong>Energy Resistance</strong></p><p>... first obtained at 13th level, this improves at 20thlevel. No ready pattern there, so I figured another improement every 10 levels was fair - hence, 25 at levels 30-39.</p></blockquote><p></p>
[QUOTE="Pax, post: 1411317, member: 6875"] It makes sense that they would continue - perhaps a GM might want to make the ability to do so requyire an Epic version of the feat. Here's what I have in mind, myself, for a snapshot of a 35th level characetr with that same feat: My rationale behind this is as follows: [b]Armor Class[/b] ... the Exalted Bonus specifically states it increases by +1 per 3 levels. ... the Natural Armor bonus is +1 at 8thlevel, and +2 at 16th level. That's a easily repeated pattern ... +1 per 8 levels. ... the Deflection Bonus also exhibits a simple pattern; it's +1 at 6th level, +2 at 12th, adn +3 at 18th level. Easy enough -- +1 per 6 levels. [b]Saving Throws[/b] ... Resistance Bonus is +1 at 7th level, +2 at 13th level, and +3 at 17th level. This one required more thought - if you were to (intentionally) misread the +2 to occur at 12th level, that would be +1 per 5 levels; I suspect they may have moved the +2 bonus to 13th level simply because 12th level gets a LOT, already. But it's not IMO horribly unbalanced to just say "+1 at 7th level, and +1 for every 5 levels after that". Alternately, you could go 13/17//23/27//33/37, but that's far less intuitive ... [b]Ability scores[/b] ... These accrue at levels 7, 11, 15, and 19. Easily and clearly, one improvement every 4 levels. A GM might want to cap the bonusses at +14 (two higher than normally purchasable in item form, just as with the best pre-Epic bonus), and just allow the others to catch up. S/he may also want to say "only five bonusses total", as well, but that seems less neccessary to me. [b]Exalted Strike[/b] ... This improves at levels 4, 10, 14, and 17; I just continued the "10, 14, 17" pattern to give further improvements at level 20, 24, 27, 30, 34, 37, and so on (consider that another character for the same Arena game owns a [i]Blessed +10 Berserker Spiked Chain[/i], and a +9 enhancement doesn't seem to really be out of bounds, IMO). [b]Damage Reduction[/b] ... I thought this was a fairly simple extrapolation, actually. The original pattern is 10, 15, 19. It looks to me like that last step was bumped down a level, to keep from over-weighting the 20th level with "Good stuff" - so it sems an improvement "of some measure" wold be due approximately every 5 levels. So I went with: [code] Level ... DR 10 5/magic 15 5/evil 19 10/evil 25 10/evil and magic 25 15/evil and magic 35 15/evil and epic [/code] [b]Energy Resistance[/b] ... first obtained at 13th level, this improves at 20thlevel. No ready pattern there, so I figured another improement every 10 levels was fair - hence, 25 at levels 30-39. [/QUOTE]
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