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General Tabletop Discussion
*Pathfinder & Starfinder
Vow of Poverty and one-use items
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<blockquote data-quote="clark411" data-source="post: 1397641" data-attributes="member: 4768"><p>Potions weigh nothing, and are a no real burden to carry. If you had 100 lb boulders of Cure Moderate kicking around instead of potions, then there would be a burden. However, the whole "A N/PC stands next to you for a round, and wee you get 1d8+1 healing for it." is far less of a stretch in terms of acceptibility.</p><p></p><p>Dependency and burden are two entirely different things. PCs always depend upon each other. Fighter looks at an Adamantium Door locked at DC 30 and scratches his head. A Rogue looks at a divine scroll, has no ranks in UMD, and passes it to the Druid. Burden, however, is when the Cleric has no choice but to heal the guy who can't use healing potions (and no, it's not a burden for the Cleric if the nonClerics opted to not buy potions that were readily available). It's when the Fighter has to carry the naturally STR 1 character through an entire campaign, always moving into a Heavy Load, without his own actual consent ("You want to make a STR 1 character and my guy has to carry him? But..") because the alternatives would be leaving that PC behind.. much as you would leave behind the 5 HP VoP chap.</p><p></p><p>Ultimately, it comes down to the idea that VoP's concession isn't designed to give VoP characters a One Use Item loophole, but rather to let them play without the constraints of no healing. VoP isn't designed around making Player 1 powerful, and weakening Player 2 (the healer) who has no choice but to help Player 1 or leave him behind.</p></blockquote><p></p>
[QUOTE="clark411, post: 1397641, member: 4768"] Potions weigh nothing, and are a no real burden to carry. If you had 100 lb boulders of Cure Moderate kicking around instead of potions, then there would be a burden. However, the whole "A N/PC stands next to you for a round, and wee you get 1d8+1 healing for it." is far less of a stretch in terms of acceptibility. Dependency and burden are two entirely different things. PCs always depend upon each other. Fighter looks at an Adamantium Door locked at DC 30 and scratches his head. A Rogue looks at a divine scroll, has no ranks in UMD, and passes it to the Druid. Burden, however, is when the Cleric has no choice but to heal the guy who can't use healing potions (and no, it's not a burden for the Cleric if the nonClerics opted to not buy potions that were readily available). It's when the Fighter has to carry the naturally STR 1 character through an entire campaign, always moving into a Heavy Load, without his own actual consent ("You want to make a STR 1 character and my guy has to carry him? But..") because the alternatives would be leaving that PC behind.. much as you would leave behind the 5 HP VoP chap. Ultimately, it comes down to the idea that VoP's concession isn't designed to give VoP characters a One Use Item loophole, but rather to let them play without the constraints of no healing. VoP isn't designed around making Player 1 powerful, and weakening Player 2 (the healer) who has no choice but to help Player 1 or leave him behind. [/QUOTE]
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Vow of Poverty and one-use items
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