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General Tabletop Discussion
*Pathfinder & Starfinder
Vow of Poverty Clarification
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<blockquote data-quote="brehobit" data-source="post: 2420640" data-attributes="member: 12032"><p>My general rulings on VoP:</p><p>Clerics can use "rough" holy symbols. Ideally self-made (say at least 1 rank in craft woodworking, maybe 2 or 3 if the symbol is really complex)</p><p></p><p>Wizards just don't work. I'd allow a wizard who really wanted VoP to change into a sorc. Probably via some divine intervention.</p><p></p><p>I tend to be more flexible on VoP in most ways. When an act *requires* the use of an item (say dieing NPC and the VoP character picks up and uses a wand of CLW to save them having no other option) I'd allow for attonement. I have no problem with VoP characters transporting large amounts of goods if the purpose is to donate them. Nor do I mind a very limited amount of "donation gets you some minor benifit" games being played as long as the benifits don't drive the target of the donation. Further, having a small amount (< 1 GP) of money to buy things is okay by me. Heck, owning a mule or the like is fine. </p><p></p><p>VoP is huge in low magic worlds (obviously). But is is actually pretty weak in worlds where you can fairly easily buy magic items. The lack of flexiblilty can really hurt.</p><p></p><p>Finally, Monks and Druids see the largest benifit. Which seems reasonable to me... The limited change I do like is reducing the armor bonus by 2 unless you are willing to be treated as wearing light armor. Also reducing it by 2 when not in your natural form. Makes druids, Sorcs, and monks a bit more reasonable.</p></blockquote><p></p>
[QUOTE="brehobit, post: 2420640, member: 12032"] My general rulings on VoP: Clerics can use "rough" holy symbols. Ideally self-made (say at least 1 rank in craft woodworking, maybe 2 or 3 if the symbol is really complex) Wizards just don't work. I'd allow a wizard who really wanted VoP to change into a sorc. Probably via some divine intervention. I tend to be more flexible on VoP in most ways. When an act *requires* the use of an item (say dieing NPC and the VoP character picks up and uses a wand of CLW to save them having no other option) I'd allow for attonement. I have no problem with VoP characters transporting large amounts of goods if the purpose is to donate them. Nor do I mind a very limited amount of "donation gets you some minor benifit" games being played as long as the benifits don't drive the target of the donation. Further, having a small amount (< 1 GP) of money to buy things is okay by me. Heck, owning a mule or the like is fine. VoP is huge in low magic worlds (obviously). But is is actually pretty weak in worlds where you can fairly easily buy magic items. The lack of flexiblilty can really hurt. Finally, Monks and Druids see the largest benifit. Which seems reasonable to me... The limited change I do like is reducing the armor bonus by 2 unless you are willing to be treated as wearing light armor. Also reducing it by 2 when not in your natural form. Makes druids, Sorcs, and monks a bit more reasonable. [/QUOTE]
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Vow of Poverty Clarification
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