Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Vow of Poverty Help
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Castellan" data-source="post: 2657706" data-attributes="member: 639"><p>The Vow of Poverty feat is one of my favorites as a DM and as a Player. But that's partly due to its strong roleplaying requirements. I think that this feat requires some close collaboration with the DM both at the table and away from it.</p><p></p><p>For instance, your character should still want his share of the treasure because he needs to perform acts of charity. Someone else here mentioned "buying that character out." However, if I was roleplaying someone with Vow of Poverty, I would demand my choice of the treasure just like anyone else. My church might be able to use that Ring of Protection +2.... Of course, if I can't see a use for magic, I might allow my position to be bought out.</p><p></p><p>Then there's the issue of distribution of wealth. This is where the DM needs to include some roleplaying opportunities for your PC. What if he sees that the church is not distributing money in a way that he believes is best? Should he still give the money to the church, or should he distribute the money to the poor, himself?</p><p></p><p>What happens if he hears about an oppressive baron who keeps his peasants perpetually cold and hungry, using promises of a meal or some firewood to get more work out of them. They're living in near slave-like conditions. What would he do if he thought he could help those poor people? And what kind of plot might arise when the baron realizes that there is some good-hearted soul who is wrecking his plans for slave-labor?</p><p></p><p>I think anyone simply looking at the game-mechanics of the Vow is missing the strong roleplaying benefits/requirements that exist. Most of the people I game with would never take it because they're too equipment-hungry. But I think it's a great feat.</p><p></p><p>Talk to your DM about adding some plot threads that revolve around the Vow of Poverty. One of the best might even be that your PC has discovered that the money given to the church was stolen... Perhaps the PC has a dream sent by his deity that informs him that if he does not recover the money within 10 days, he'll lose the benefits of his Vow of Poverty, never to reclaim them...</p><p></p><p>Suggest to your DM that the Vow of Poverty should easily offer you as many challenges as it does benefits. There should definitely be times when having taken the Vow seems more like a curse than a blessing. It's supposed to be a sacrifice, and if the DM is willing to do some thinking about special side-plots or sub-plots, he can make that Vow seem both good and bad.</p><p></p><p>Forcing a +4 Level Adjustment on you (which is waaaay too much) is the easy way out and misses the many opportunities for great gaming that can arise. To me, it's no different from rolling a Gather Information check rather than actually role-playing talking to people. Not fun.</p><p></p><p>Good luck. I know that if you were in my game, you'd have a great time with that character, and I'd love the chance to throw some great challenges your way. I hope your DM will see that there's a lot of story potential there, too.</p></blockquote><p></p>
[QUOTE="Castellan, post: 2657706, member: 639"] The Vow of Poverty feat is one of my favorites as a DM and as a Player. But that's partly due to its strong roleplaying requirements. I think that this feat requires some close collaboration with the DM both at the table and away from it. For instance, your character should still want his share of the treasure because he needs to perform acts of charity. Someone else here mentioned "buying that character out." However, if I was roleplaying someone with Vow of Poverty, I would demand my choice of the treasure just like anyone else. My church might be able to use that Ring of Protection +2.... Of course, if I can't see a use for magic, I might allow my position to be bought out. Then there's the issue of distribution of wealth. This is where the DM needs to include some roleplaying opportunities for your PC. What if he sees that the church is not distributing money in a way that he believes is best? Should he still give the money to the church, or should he distribute the money to the poor, himself? What happens if he hears about an oppressive baron who keeps his peasants perpetually cold and hungry, using promises of a meal or some firewood to get more work out of them. They're living in near slave-like conditions. What would he do if he thought he could help those poor people? And what kind of plot might arise when the baron realizes that there is some good-hearted soul who is wrecking his plans for slave-labor? I think anyone simply looking at the game-mechanics of the Vow is missing the strong roleplaying benefits/requirements that exist. Most of the people I game with would never take it because they're too equipment-hungry. But I think it's a great feat. Talk to your DM about adding some plot threads that revolve around the Vow of Poverty. One of the best might even be that your PC has discovered that the money given to the church was stolen... Perhaps the PC has a dream sent by his deity that informs him that if he does not recover the money within 10 days, he'll lose the benefits of his Vow of Poverty, never to reclaim them... Suggest to your DM that the Vow of Poverty should easily offer you as many challenges as it does benefits. There should definitely be times when having taken the Vow seems more like a curse than a blessing. It's supposed to be a sacrifice, and if the DM is willing to do some thinking about special side-plots or sub-plots, he can make that Vow seem both good and bad. Forcing a +4 Level Adjustment on you (which is waaaay too much) is the easy way out and misses the many opportunities for great gaming that can arise. To me, it's no different from rolling a Gather Information check rather than actually role-playing talking to people. Not fun. Good luck. I know that if you were in my game, you'd have a great time with that character, and I'd love the chance to throw some great challenges your way. I hope your DM will see that there's a lot of story potential there, too. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Vow of Poverty Help
Top