Vow Of Poverty...

Sir ThornCrest

First Post
Does anyone out there think there pc is capable of survival. This feat means you cant possess anything, 0 magicals, you cant even read a magic scroll....I know there are bonuses that seem pretty good, but do they stack up against an equal pc fully loaded with magics....
After reading it I felt Monk would be the only class able to survive. But a Cleric with no armor no weapon no shield no magicals....No holy symbol... whats up with that?
I dont know if this has been a well traveled thread, but I just got the BoED, and I dont know if a 10th cleric could survive a normal campaign. Cleric just used as an example but really ant class, fighter, rogue, Palidon, wizard you name it.


Thorncrest
 

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depends on the campaign. I think it would work and work well for most classes. you won't be as good as a fully equiped character otr have their versatility though. But you'll be set when you all get captured and stripped of your items and are forced to fight in the gladitorial pits.
 

Well... we had a character in our game who "prepped" for Vow of Poverty in a variety of ways:
* Got his hands on +5 inherent bonus for every stat
* Got turned into a were-tiger
* DM ruled his psionic skin or sinew or whatever was not a possession, but a free-willed creature that was choosing to stay.
The character is a monk/ninja /something and seems to be holding up pretty well. Of course, I've come to realize the game is way overpowered and it's depressing me a little, since all of our opponents die rather quickly. My level 17 fighter/rogue/duelist has about 750,000gp of magic items (counting a +5 book and a +4 book that were used). I'm considering ending my character and starting over, so I'll have less loot :)
 

Well we have a monk with this right now. At 6th level she does well enough. She only has a problem with ranged attacks as sligs are poor weapons. As for your cleric I'd say he should definately get to keep a holy symbol, I mean that's virtually the same as a spell component pouch. Taking one monk level would probably help that cleric a ton though (wis AC bonus). As for other classes, the higher dexterity ones will be the best suited as they will end up with the best ACs. Hmmm. Ya know, an exalted monk duelist would be intereting.
 

Yeah, I know someone with an exalted Monk going through the TWF chain. He's apparently pretty painful.
 

VOP druid/MOMF/Warshaper in our party is grossenly powerful. Easily stands up there with the characters with artefact weapons and more item wealth than the recommendations suggest.
 

I'm toying around with a PC fighter with VoP. He's also been saddled with a Major Vampiric Bloodline (from UA). Not played yet, but he looks promising.
 

Though I've played a monk with the Vow of Poverty, I'm convinced that any class can pull it off. First, you have to consider that there's a huge heap of benefits that come from sticking to the Vow.

In later levels, you get +8/+6/+4/+2 to four of your ability scores, respectively; you get immediate armor class bonuses, useful for whatever class you might choose, and these increase over the career of your character; you receive a plethora of Exalted feats over time (though I've never been interested in more than a handful of them); you gain saving throw bonuses; you gain damage reduction; and you get Exalted Strike (which might be particularly cool when coupled with a Paladin's Smite Evil ability).

Two more things: (1) a cleric with the Vow of Poverty should be able to use a holy symbol, but it would be a simple version of that symbol. This might require DM adjudication. I think everyone just assumes that a holy symbol in D&D is made out of pure gold, but the ones you see in horror movies are often made out of two chopsticks held at right angles to each other. Why not allow a wooden or bone holy symbol?

(2) Just because you cannot own magic items doesn't mean you cannot use them. Reread the rules on the Vow of Poverty. Under specific circumstances, someone who's taken the Vow can use some magic items: they just have to be offered the use by someone else. In other words, your cleric could use a Potion of Cure Light Wounds if the party fighter decided to share. Likewise, your cleric could use a Potion of Cure Light Wounds found in said fighter's backpack to revive that fighter if he'd been knocked unconscious.

A character with the Vow of Poverty could, likewise, carry a magic item on his/her person for a specific purpose, as long as it is not to his own benefit. To elaborate, if your party is trying to destroy a powerful magic artifact and they've reached the final chamber deep in the pit of the volcano, and everyone else in the party is dead or otherwise unable to carry the magic artifact to its final destruction, your character can do so without repercussions. Likewise, you could decide you want to take that +5 giantslayer spear as your share of party treasure. You can't use it, but you could carry it back to your church and donate it to your order so that it might be used or sold or whatever else the church wants to do with it.

All of that said, there's a real problem with D&D that players find themselves thinking, "If I can't have anything, then I can't do anything!" This isn't true, and the rules for characters who accept Poverty reflect that. Still, there's some necessary role-playing involved, and your DM needs to take the Vow into account when designing/running adventures.

In my monk's case, he's been really tough and hard to beat. I do think monks benefit greatly from the Vow, since the ability score improvements go into Dex and Wis, first, meaning you've got one heck of a good AC bonus. The only character class that I really think would have a problem is the wizard, with his Item Creation Feats and general reliance on magic items to make him more powerful. However, even that class might make for an interesting character.

Give the Vow a try... I think you might really find that you like it. As a DM myself, I've found the issue of not having to track personal items and magic a real blessing! :P
 


Scotley said:
I would say this feat is too powerful in low magic games or any game where the DM is really tight with treasure.

Definitely true. It's intended to mesh with the generic D&D concept. Low-magic/low-treasure campaigns would require some big adjustments. However, even with a stock D&D game, I'd take the Vow if the DM removed Exalted Feats (though as I said above, that's not a big deal for me, anyway!).
 

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