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Vow Of Poverty...
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<blockquote data-quote="Fieari" data-source="post: 2028790" data-attributes="member: 16221"><p>I had a player take VoP, and I hated it. The rest of my players weren't happy about it either.</p><p></p><p>On average, I give out the treasure as designated by the reccomended gold value at any given character level. On average. That means that there will be times where the actual treasure value is FAR FAR lower than it should be, and times when the treasure value is CONSIDERABLY HIGHER than it should be.</p><p></p><p>I found that during the times where the party has less than usual, that the player with VoP is incerdibly overpowered. When it came to fighting monsters at that level, I had two options: make the monsters weaker than usual... in which case the rest of the party might as well sit back and watch Mr VoP demolish everything singlehandedly, or give them normal (or higher) CR'd monsters.... and watch the rest of the party have nothing useful they can do while Mr VoP defeats the foe, just with some difficulty now.</p><p></p><p>This is NOT made up for during the times when they have more treasure than usual. Because then Mr VoP is -dead weight-.</p><p></p><p>In order to have a VoP player in the game, the DM must... MUST be ABSOLUTELY ANAL about treasure values. He can't let the story dictate what is available when. My DM style is to make everything the party has meaningful in some way... if this makes them more powerful, I adjust. Less powerful, I adjust. No adjusting is really possible when it comes to the VoP.</p><p></p><p>As such, I have banned it from all my games since then.</p></blockquote><p></p>
[QUOTE="Fieari, post: 2028790, member: 16221"] I had a player take VoP, and I hated it. The rest of my players weren't happy about it either. On average, I give out the treasure as designated by the reccomended gold value at any given character level. On average. That means that there will be times where the actual treasure value is FAR FAR lower than it should be, and times when the treasure value is CONSIDERABLY HIGHER than it should be. I found that during the times where the party has less than usual, that the player with VoP is incerdibly overpowered. When it came to fighting monsters at that level, I had two options: make the monsters weaker than usual... in which case the rest of the party might as well sit back and watch Mr VoP demolish everything singlehandedly, or give them normal (or higher) CR'd monsters.... and watch the rest of the party have nothing useful they can do while Mr VoP defeats the foe, just with some difficulty now. This is NOT made up for during the times when they have more treasure than usual. Because then Mr VoP is -dead weight-. In order to have a VoP player in the game, the DM must... MUST be ABSOLUTELY ANAL about treasure values. He can't let the story dictate what is available when. My DM style is to make everything the party has meaningful in some way... if this makes them more powerful, I adjust. Less powerful, I adjust. No adjusting is really possible when it comes to the VoP. As such, I have banned it from all my games since then. [/QUOTE]
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