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Vow of Poverty
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<blockquote data-quote="Mistwell" data-source="post: 2150901" data-attributes="member: 2525"><p>This debate seems to revolve around the definition of "use of a material posession".</p><p></p><p>I re-read the printed rule for the vow (which is in two different places in the book, with references to each), and it specifically says you can beg an expensive material componant from your companion for use in your spell without violating the vow. Part of the written justification for this is that "the person giving up the expensive componant will benefit from the party having the spell cast on its member(s)" (I am writing that from memory, so it is not an exact quote). So, apparently, the game considers "use" of a material possession to be something more than just a single time use of someone elses material possession for the benefit of the party, but more a long-term use, at least for certain types of items. </p><p></p><p>It also specifically says that you do in fact get your share of the treasure, but just donate it to charity...implying that you can carry such items without violating the "use" rule.</p><p></p><p>You can own and use ANY simple weapons (even more than one), as long as they are non magical and not masterwork (and I think by implication not made of a special material like darkwood). You can also use ANY simple clothing, which I take to mean any of the clothing options that a player can start with for free (as they are all just variations on relatively simple clothing in their manufacture, though of varying degrees of color and shape and size and composition).</p><p></p><p>Finally, the rule seems to stress the use of MAGICAL items as being much more prohibited than non magical items. The author goes to great lengths to mention the details of the magic item requirement, and seems to contrast them to the strictness implied by the non-magic item use rules.</p><p></p><p>So, I would conclude that you use any simple clothing and any simple weapon in your disguise, even if you own those items, without breaking the vow. You can also beg additional non-magical portions of a disguise for single use of the skill, if necessary and for the benefit of the party. In other words, if you could get past the gate guard by possing as a simple peasant under arrest, then you would likely choose that disguise over using the captured elaborate uniform of a guard to get past the gate. However, if the best way past requires the use of a captured non-magical guard uniform that one of your other party members has, you can beg the use of that uniform for the single purpose of getting past the gate. You cannot, however, use the uniform long term throughout the castle-based adventure and just give it back at the end of the adventure, as that would seem to violate the implied no-long-term-use portion of the vow.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 2150901, member: 2525"] This debate seems to revolve around the definition of "use of a material posession". I re-read the printed rule for the vow (which is in two different places in the book, with references to each), and it specifically says you can beg an expensive material componant from your companion for use in your spell without violating the vow. Part of the written justification for this is that "the person giving up the expensive componant will benefit from the party having the spell cast on its member(s)" (I am writing that from memory, so it is not an exact quote). So, apparently, the game considers "use" of a material possession to be something more than just a single time use of someone elses material possession for the benefit of the party, but more a long-term use, at least for certain types of items. It also specifically says that you do in fact get your share of the treasure, but just donate it to charity...implying that you can carry such items without violating the "use" rule. You can own and use ANY simple weapons (even more than one), as long as they are non magical and not masterwork (and I think by implication not made of a special material like darkwood). You can also use ANY simple clothing, which I take to mean any of the clothing options that a player can start with for free (as they are all just variations on relatively simple clothing in their manufacture, though of varying degrees of color and shape and size and composition). Finally, the rule seems to stress the use of MAGICAL items as being much more prohibited than non magical items. The author goes to great lengths to mention the details of the magic item requirement, and seems to contrast them to the strictness implied by the non-magic item use rules. So, I would conclude that you use any simple clothing and any simple weapon in your disguise, even if you own those items, without breaking the vow. You can also beg additional non-magical portions of a disguise for single use of the skill, if necessary and for the benefit of the party. In other words, if you could get past the gate guard by possing as a simple peasant under arrest, then you would likely choose that disguise over using the captured elaborate uniform of a guard to get past the gate. However, if the best way past requires the use of a captured non-magical guard uniform that one of your other party members has, you can beg the use of that uniform for the single purpose of getting past the gate. You cannot, however, use the uniform long term throughout the castle-based adventure and just give it back at the end of the adventure, as that would seem to violate the implied no-long-term-use portion of the vow. [/QUOTE]
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