Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Vow of Self-Triumph (vow of poverty variant)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Belzbet" data-source="post: 5609120" data-attributes="member: 6678902"><p>Thank you for the advice Tarionzcousin, hopefully this is more readable. Vow of Self-Triump: Feat, no prerequisites; special: cannot use and or benefit from magic items, money or OTHER CHARACTERS (cannot be healed by a cleric boosted by a Bard and you cannot drink a potion). Except: a wizard or other spellcaster can maintain a spellbook or other item that is crucial to their spellcasting (such as a divine focus, etc), a wizard cannot learn spells from scrolls (since the magical energy is expended in the copying of the scroll, magical energy that is not its own). However, a wizard can copy spells from others spellbooks by using spellpoints or experience (as long as the wizard doesn't benefit from the selling of that spellbook, also once copied from they trash it having no other use for it. I am still trying to work out the details on this)</p><p></p><p>1)<span style="color: Red"><span style="font-size: 12px">Triumphant Luck(Ex.):</span></span> gain 4 TP; can spend triumph points (TP similar to action points) to add 1d6 to any d20 roll. </p><p><span style="font-size: 12px"><span style="color: red">Sanctuary(Sp.)</span></span>: As spell 1/day except duartion is unlimited, personal only (once you use it and break it because you attack you can't use it again that day, of course). </p><p><span style="font-size: 12px"><span style="color: Red">SpellPoints</span></span>: 10 (can spend on expensive components 1xp/sp=5xp or to scribe from spellbooks, cannot scribe from scrolls, Vowy's cannot create magic items so cannot us sp on the creation of them; the scribing of a spellbook is for these purposes NOT the 'creation' of a magic item; they do not stack from level to level they are replaced)</p><p><span style="font-size: 12px"><span style="color: red">AC bonus (Armor; Su.):</span></span> +4</p><p></p><p></p><p>2)<span style="color: red"><span style="font-size: 12px">Bonus Feat (any)</span></span>. </p><p><span style="font-size: 12px"><span style="color: red">Hearty Sleeper(Ex.)</span></span>: the amount of HP and ability damage healed from sleeping is doubled (2hp per HD per 8hrs and 4hp per HD 24hrs), does not affect non-lethal recovery. </p><p><span style="color: red"><span style="font-size: 12px">Spellpoints</span></span>: 40</p><p></p><p></p><p>3) <span style="color: red"><span style="font-size: 12px">Spellpoints</span></span>: 90 (note: in case I get one wrong the spell points increase at a rate of ECLsquaredX10. ECL is what governs this progression namely, ECL4 character looks at the level 4 bonuses, after all vow replaces money and starting money is governed by ECL. So if your ECL is 4 then your spellpoints will be 160 [4X4X10]. By the end you gain, if you spend every point, about 260,000gp in xp to spend on components, spells that about 1/3 of the expected wealth by level too much?)</p><p><span style="color: red"><span style="font-size: 12px">AC Bonus(Armor; Su.)</span></span>: +5</p><p><span style="color: red"><span style="font-size: 12px">Endure Elements</span></span>(Ex.)</p><p></p><p></p><p>4)<span style="color: red"><span style="font-size: 12px">Spell Resistance</span></span>: 5+HD (too much? too Early?)</p><p><span style="color: red"><span style="font-size: 12px">Triumphant Spellsurge(Su.)</span></span>: Gain 4 TP. Can spend 1 TP (triumph point) to roll 1d6 and add the result to the caster level to determine the results of one spell, swift action. Special:you take damge equal to the check result in d4's, so if you rolled a 5 on the d6 you would take 5d4 damage;you can take the average roll of 3.</p><p><span style="color: red"><span style="font-size: 12px">Spellpoints</span></span>: 160</p><p></p><p></p><p>5) <span style="color: red"><span style="font-size: 12px">Vital Reserve(Ex.)</span></span>:can heal HD times 2 in hp every day, you can spread out the healing, swift action, No AOO. (Too late?)</p><p><span style="color: red"><span style="font-size: 12px">Sustenance(Ex.)</span></span> Eat and Drink</p><p><span style="color: red"><span style="font-size: 12px">Spellpoints</span></span>:250</p><p></p><p></p><p></p><p>6) <span style="color: red"><span style="font-size: 12px">Guts:5 (</span></span>Ex.): you can use a full-round action to convert 5 points of lethal damage to non-lethal damage, can use unlimited times a day (too much?) 3/day? 5...)</p><p><span style="color: red"><span style="font-size: 12px">Self-Might(Su.)</span></span>: Divine Grace variant, add the Mod. of your 3rd highest ability to all you saves (too much? I want to increase it later to become better, too much? Maybe, add your 3rd highest to your lowest (two) saves, and go from there?)</p><p><span style="color: red"><span style="font-size: 12px">Spellpoints</span></span>: 360</p><p><span style="color: red"><span style="font-size: 12px">AC Bonus (Armor, Su.)</span></span>: +6</p><p><span style="color: red"><span style="font-size: 12px">AC Bonus (Deflection; Su.)</span></span>: +1</p><p></p><p></p><p>7)<span style="color: red"><span style="font-size: 12px">Bonus Feat</span></span> (any)</p><p><span style="color: red"><span style="font-size: 12px">Abrupt Jaunt(Sp.)</span></span>: Like immediate magic of conjuror (PH2), except can teleport 5ft without error as immediate action 1/day (Caster level=HD for all spell-like abilites, and abilites granted by vow of self-triumph).</p><p><span style="color: red"><span style="font-size: 12px">Spellpoints</span></span>: 490</p><p><span style="color: red"><span style="font-size: 12px">Ability Increase</span></span>: +2</p><p><span style="color: red"><span style="font-size: 12px">Saves (resistance; Ex.)</span></span>: +1</p><p></p><p></p><p></p><p>8)<span style="color: red"><span style="font-size: 12px">Triumphant Self-defense (Ex.)</span></span>: like pious self-defense in "Complete Divine"; gain 4 TP. Immediate action. If you would be reduced to 0 or less hp you can spend 1 TP to take half damage, can't use this ability to take half damage from Triumphant Spellsurge </p><p><span style="color: red"><span style="font-size: 12px">Spellpoints:</span></span> 640</p><p>Mind Shielding(Ex.)</p><p><span style="color: red"><span style="font-size: 12px">AC bonus (Natural Armor; Ex.)</span></span>: +1</p><p></p><p>9)<span style="color: red"><span style="font-size: 12px">Guts10 </span></span>(Ex.) convert 10 points lethal to non-lethal as full round action.</p><p><span style="color: red"><span style="font-size: 12px">Greater Santuary (Sp.)</span></span>: Replaces 'Santuary'. Same as the spell "santuary" except creatures are not allowed a will save, and duration is unlimited. useable 3/day, personal only.</p><p><span style="color: red"><span style="font-size: 12px">Concealing Step10%(Su.)</span></span>: gain concealment 10%, can be targetted. Besides the 10% acts like concealment given by blur spell, continuous can be dispelled or suppressed.</p><p><span style="color: red"><span style="font-size: 12px">Spellpoints</span></span>: 810</p><p><span style="color: red"><span style="font-size: 12px">AC Bonus(Armor;Su.)</span></span>: +7</p><p></p><p></p><p></p><p>10) <span style="color: red"><span style="font-size: 12px">Caster Level increase (Ex.): </span></span>+1 (+2 at lv 15 +3 at lv 20; too much? consider the cheap orange ioun stones...)</p><p><span style="color: red"><span style="font-size: 12px">Greater Vital Reserve(Ex.)</span></span>: can heal 3 times your HD in hp a day, immediate action.</p><p><span style="color: red"><span style="font-size: 12px">Death Ward(Sp.)</span></span>: As spell 1/day, CL=HD.</p><p><span style="color: red"><span style="font-size: 12px">Spellpoints</span></span>: 1000</p><p><span style="color: red"><span style="font-size: 12px">Damage Reduction(Su.)</span></span>: DR5/magic</p><p></p><p></p><p>11)<span style="color: red"><span style="font-size: 12px">Recuberation30(Ex.)</span></span>: you heal non-lethal damage at a rate of 1point per HD EVERY 30 mins instead of every hour.</p><p><span style="color: red"><span style="font-size: 12px">Tongues(Su.)</span></span></p><p><span style="color: red"><span style="font-size: 12px">Spellpoints:</span></span>1210</p><p><span style="color: red"><span style="font-size: 12px">Ability Increase:</span></span> +4/+2</p><p></p><p></p><p>12)<span style="color: red"><span style="font-size: 12px">Bonus Feat (any)</span></span></p><p><span style="color: red"><span style="font-size: 12px">Guts15(Ex.)</span></span>: Convert 15 points of lethal damage to non-lethal (fullround)</p><p><span style="color: red"><span style="font-size: 12px">Greater self-might(Su.)</span></span>: Replaces "self-might" gained at lv. 6. Add the Modifier of your 2nd highest ability to all your saves (In case your two highest abilities are a tie go to the next highest (which would be LOWER). So if you have two abilites at 20 as your highest abilities go to the next highest abilites.)</p><p><span style="color: red"><span style="font-size: 12px">Abrupt jaunt (Sp.):</span></span> 10ft 3/day immediate action</p><p><span style="color: red"><span style="font-size: 12px">Spellpoints: </span></span>1440</p><p><span style="color: red"><span style="font-size: 12px">Greater Sustenance(Ex.):</span></span> Breathing</p><p><span style="color: red"><span style="font-size: 12px">AC Bonus (Armor; Su.): </span></span>+8</p><p><span style="color: red"><span style="font-size: 12px">AC Bonus (Deflection; Su.):</span></span> +2</p><p></p><p></p><p></p><p>13) <span style="color: Red"><span style="font-size: 12px">Spellpoints: </span></span>1690</p><p><span style="color: red"><span style="font-size: 12px">Energy Resistance (all energy Ex.):</span></span> 5</p><p><span style="color: red"><span style="font-size: 12px">Saves (resistance; Ex.):</span></span> +2</p><p></p><p></p><p>14)<span style="color: red"><span style="font-size: 12px">Greater spellsurge (Su.):</span></span> Replaces Triumphant spellsurge; but you can use the 2 Tp version or the 1 Tp damaging version, see above at lv 4). Can spend 2 TP to roll 1d6 and add the result to your caster level to determine the effects of one spell. Swift Action. Gain 6 TP.</p><p><span style="color: red"><span style="font-size: 12px">Recuberation15(Ex.):</span></span> Recovers 1 point non-lethal damage PER HD every 15mins. Obvioulsy this replaces recuberation30 it is simply a better version of it (dont ask why I dont just give them fast healing, I think the 'nig' boost Guts will give in battle is important and the recovery factor of recuberation in combo with Guts will work just fine).</p><p><span style="color: red"><span style="font-size: 12px">Spellpoints:</span></span> 1960</p><p><span style="color: red"><span style="font-size: 12px">Freedom of Movement(Ex.)</span></span></p><p></p><p></p><p></p><p></p><p>15)<span style="color: red"><span style="font-size: 12px">Vital Reservoir(Ex.):</span></span> Replaces Vital reserve and Greater vital Reserve. Can heal 4 times your HD in hp per day, can split up the healing. Immediate action. Vital Reservoir kicks in when you are dropped to 0hp or below, even if the attack would have killed you by dropping you to -10hp, when it kicks in this way it heals you with the rest of the hp you have reserved, you have no choice, if this still isn't enough to bring you above -10 you, obviously, still die.</p><p><span style="color: red"><span style="font-size: 12px">Guts20(Ex.):</span></span> At-will convert 20 lethal to non-lethal as fullround action.</p><p><span style="color: red"><span style="font-size: 12px">Caster Level increase (Ex.):</span></span> +2</p><p><span style="color: red"><span style="font-size: 12px">Death Ward (Sp.):</span></span> As spell 3/day, CL=HD.</p><p><span style="color: red"><span style="font-size: 12px">Spellpoints: </span></span>2250</p><p><span style="color: red"><span style="font-size: 12px">Damage Reduction (Su.):</span></span> DR5/adamantine (since these aren't exalted bonus I thought adamantine was as good as any).</p><p><span style="color: red"><span style="font-size: 12px">Ability increase (Ex.):</span></span> +6/+4/+2</p><p><span style="color: red"><span style="font-size: 12px">AC Bonus (Armor; Su.):</span></span> +9</p><p></p><p>16)<span style="color: red"><span style="font-size: 12px"> Solace(Sp.):</span></span> Replaces Greater Santuary(Sp.): 3/day, CL=HD. Works just like the "Santuary" spell except the creature is not entitled a will save and it works against area effect spells and abilities; Personal only and unlimited duration (Too much?).</p><p><span style="color: red"><span style="font-size: 12px">Spellpoints:</span></span>2560</p><p><span style="color: red"><span style="font-size: 12px">AC Bonus (Natural Armor; Ex.):</span></span> +2</p><p></p><p></p><p>17)<span style="color: red"><span style="font-size: 12px">Bonus Feat (any)</span></span></p><p><span style="color: red"><span style="font-size: 12px">Recuberation5(Ex.):</span></span> Recovers 1 point non-lethal damage per HD every 5 mins.</p><p><span style="color: red"><span style="font-size: 12px">Abrupt Jaunt (Sp.):</span></span> 15ft, 5/day.</p><p><span style="color: red"><span style="font-size: 12px">Spellpoints:</span></span> 2890</p><p><span style="color: red"><span style="font-size: 12px">Saves (resistance; Ex.):</span></span> +3</p><p></p><p></p><p></p><p>18)<span style="color: red"><span style="font-size: 12px">Insightful Spellcasting (Ex.):</span></span> Doubles the amount of bonus spells given by having a high ability score.</p><p><span style="color: red"><span style="font-size: 12px">Guts25(Ex.):</span></span> Convert 25 lethal to non-lethal as full round action.</p><p>Maybe*<span style="color: red"><span style="font-size: 12px">Triumphant self-might(Su.)</span></span>: Add your highest ability Mod. to all of your saves.</p><p><span style="color: red"><span style="font-size: 12px">Spellpoints:</span></span> 3240</p><p><span style="color: red"><span style="font-size: 12px">True Seeing(Ex.)</span></span></p><p><span style="color: red"><span style="font-size: 12px">AC Bonus (Armor, Su.): </span></span>+10</p><p><span style="color: red"><span style="font-size: 12px">AC Bonus (Deflection, Su.):</span></span> +3</p><p></p><p></p><p>19)<span style="color: red"><span style="font-size: 12px">Concealing step20%(Su.): </span></span>Constant Blur affect.</p><p><span style="color: red"><span style="font-size: 12px">Spellpoints:</span></span> 3610</p><p><span style="color: red"><span style="font-size: 12px">Damage Reduction(Su.):</span></span> DR10/adamantine</p><p><span style="color: red"><span style="font-size: 12px">Ability Increase:</span></span> +8/+6/+4/+2</p><p></p><p></p><p>20)<span style="color: red"><span style="font-size: 12px">Recuberation1(Ex.): </span></span>Recovers 1 points non-lethal damage per HD every 1 minute.</p><p><span style="color: red"><span style="font-size: 12px">Caster Level increase(Ex.): </span></span>+3</p><p><span style="color: red"><span style="font-size: 12px">Spell Resistance(Ex.): </span></span>10+HD (Too Much?)</p><p><span style="color: red"><span style="font-size: 12px">Spellpoints:</span></span> 4000</p><p><span style="color: red"><span style="font-size: 12px">Energy Resistance (All energy; Ex.):</span></span> 15</p></blockquote><p></p>
[QUOTE="Belzbet, post: 5609120, member: 6678902"] Thank you for the advice Tarionzcousin, hopefully this is more readable. Vow of Self-Triump: Feat, no prerequisites; special: cannot use and or benefit from magic items, money or OTHER CHARACTERS (cannot be healed by a cleric boosted by a Bard and you cannot drink a potion). Except: a wizard or other spellcaster can maintain a spellbook or other item that is crucial to their spellcasting (such as a divine focus, etc), a wizard cannot learn spells from scrolls (since the magical energy is expended in the copying of the scroll, magical energy that is not its own). However, a wizard can copy spells from others spellbooks by using spellpoints or experience (as long as the wizard doesn't benefit from the selling of that spellbook, also once copied from they trash it having no other use for it. I am still trying to work out the details on this) 1)[COLOR="Red"][SIZE="3"]Triumphant Luck(Ex.):[/SIZE][/COLOR] gain 4 TP; can spend triumph points (TP similar to action points) to add 1d6 to any d20 roll. [SIZE="3"][COLOR="red"]Sanctuary(Sp.)[/COLOR][/SIZE]: As spell 1/day except duartion is unlimited, personal only (once you use it and break it because you attack you can't use it again that day, of course). [SIZE="3"][COLOR="Red"]SpellPoints[/COLOR][/SIZE]: 10 (can spend on expensive components 1xp/sp=5xp or to scribe from spellbooks, cannot scribe from scrolls, Vowy's cannot create magic items so cannot us sp on the creation of them; the scribing of a spellbook is for these purposes NOT the 'creation' of a magic item; they do not stack from level to level they are replaced) [SIZE="3"][COLOR="red"]AC bonus (Armor; Su.):[/COLOR][/SIZE] +4 2)[COLOR="red"][SIZE="3"]Bonus Feat (any)[/SIZE][/COLOR]. [SIZE="3"][COLOR="red"]Hearty Sleeper(Ex.)[/COLOR][/SIZE]: the amount of HP and ability damage healed from sleeping is doubled (2hp per HD per 8hrs and 4hp per HD 24hrs), does not affect non-lethal recovery. [COLOR="red"][SIZE="3"]Spellpoints[/SIZE][/COLOR]: 40 3) [COLOR="red"][SIZE="3"]Spellpoints[/SIZE][/COLOR]: 90 (note: in case I get one wrong the spell points increase at a rate of ECLsquaredX10. ECL is what governs this progression namely, ECL4 character looks at the level 4 bonuses, after all vow replaces money and starting money is governed by ECL. So if your ECL is 4 then your spellpoints will be 160 [4X4X10]. By the end you gain, if you spend every point, about 260,000gp in xp to spend on components, spells that about 1/3 of the expected wealth by level too much?) [COLOR="red"][SIZE="3"]AC Bonus(Armor; Su.)[/SIZE][/COLOR]: +5 [COLOR="red"][SIZE="3"]Endure Elements[/SIZE][/COLOR](Ex.) 4)[COLOR="red"][SIZE="3"]Spell Resistance[/SIZE][/COLOR]: 5+HD (too much? too Early?) [COLOR="red"][SIZE="3"]Triumphant Spellsurge(Su.)[/SIZE][/COLOR]: Gain 4 TP. Can spend 1 TP (triumph point) to roll 1d6 and add the result to the caster level to determine the results of one spell, swift action. Special:you take damge equal to the check result in d4's, so if you rolled a 5 on the d6 you would take 5d4 damage;you can take the average roll of 3. [COLOR="red"][SIZE="3"]Spellpoints[/SIZE][/COLOR]: 160 5) [COLOR="red"][SIZE="3"]Vital Reserve(Ex.)[/SIZE][/COLOR]:can heal HD times 2 in hp every day, you can spread out the healing, swift action, No AOO. (Too late?) [COLOR="red"][SIZE="3"]Sustenance(Ex.)[/SIZE][/COLOR] Eat and Drink [COLOR="red"][SIZE="3"]Spellpoints[/SIZE][/COLOR]:250 6) [COLOR="red"][SIZE="3"]Guts:5 ([/SIZE][/COLOR]Ex.): you can use a full-round action to convert 5 points of lethal damage to non-lethal damage, can use unlimited times a day (too much?) 3/day? 5...) [COLOR="red"][SIZE="3"]Self-Might(Su.)[/SIZE][/COLOR]: Divine Grace variant, add the Mod. of your 3rd highest ability to all you saves (too much? I want to increase it later to become better, too much? Maybe, add your 3rd highest to your lowest (two) saves, and go from there?) [COLOR="red"][SIZE="3"]Spellpoints[/SIZE][/COLOR]: 360 [COLOR="red"][SIZE="3"]AC Bonus (Armor, Su.)[/SIZE][/COLOR]: +6 [COLOR="red"][SIZE="3"]AC Bonus (Deflection; Su.)[/SIZE][/COLOR]: +1 7)[COLOR="red"][SIZE="3"]Bonus Feat[/SIZE][/COLOR] (any) [COLOR="red"][SIZE="3"]Abrupt Jaunt(Sp.)[/SIZE][/COLOR]: Like immediate magic of conjuror (PH2), except can teleport 5ft without error as immediate action 1/day (Caster level=HD for all spell-like abilites, and abilites granted by vow of self-triumph). [COLOR="red"][SIZE="3"]Spellpoints[/SIZE][/COLOR]: 490 [COLOR="red"][SIZE="3"]Ability Increase[/SIZE][/COLOR]: +2 [COLOR="red"][SIZE="3"]Saves (resistance; Ex.)[/SIZE][/COLOR]: +1 8)[COLOR="red"][SIZE="3"]Triumphant Self-defense (Ex.)[/SIZE][/COLOR]: like pious self-defense in "Complete Divine"; gain 4 TP. Immediate action. If you would be reduced to 0 or less hp you can spend 1 TP to take half damage, can't use this ability to take half damage from Triumphant Spellsurge [COLOR="red"][SIZE="3"]Spellpoints:[/SIZE][/COLOR] 640 Mind Shielding(Ex.) [COLOR="red"][SIZE="3"]AC bonus (Natural Armor; Ex.)[/SIZE][/COLOR]: +1 9)[COLOR="red"][SIZE="3"]Guts10 [/SIZE][/COLOR](Ex.) convert 10 points lethal to non-lethal as full round action. [COLOR="red"][SIZE="3"]Greater Santuary (Sp.)[/SIZE][/COLOR]: Replaces 'Santuary'. Same as the spell "santuary" except creatures are not allowed a will save, and duration is unlimited. useable 3/day, personal only. [COLOR="red"][SIZE="3"]Concealing Step10%(Su.)[/SIZE][/COLOR]: gain concealment 10%, can be targetted. Besides the 10% acts like concealment given by blur spell, continuous can be dispelled or suppressed. [COLOR="red"][SIZE="3"]Spellpoints[/SIZE][/COLOR]: 810 [COLOR="red"][SIZE="3"]AC Bonus(Armor;Su.)[/SIZE][/COLOR]: +7 10) [COLOR="red"][SIZE="3"]Caster Level increase (Ex.): [/SIZE][/COLOR]+1 (+2 at lv 15 +3 at lv 20; too much? consider the cheap orange ioun stones...) [COLOR="red"][SIZE="3"]Greater Vital Reserve(Ex.)[/SIZE][/COLOR]: can heal 3 times your HD in hp a day, immediate action. [COLOR="red"][SIZE="3"]Death Ward(Sp.)[/SIZE][/COLOR]: As spell 1/day, CL=HD. [COLOR="red"][SIZE="3"]Spellpoints[/SIZE][/COLOR]: 1000 [COLOR="red"][SIZE="3"]Damage Reduction(Su.)[/SIZE][/COLOR]: DR5/magic 11)[COLOR="red"][SIZE="3"]Recuberation30(Ex.)[/SIZE][/COLOR]: you heal non-lethal damage at a rate of 1point per HD EVERY 30 mins instead of every hour. [COLOR="red"][SIZE="3"]Tongues(Su.)[/SIZE][/COLOR] [COLOR="red"][SIZE="3"]Spellpoints:[/SIZE][/COLOR]1210 [COLOR="red"][SIZE="3"]Ability Increase:[/SIZE][/COLOR] +4/+2 12)[COLOR="red"][SIZE="3"]Bonus Feat (any)[/SIZE][/COLOR] [COLOR="red"][SIZE="3"]Guts15(Ex.)[/SIZE][/COLOR]: Convert 15 points of lethal damage to non-lethal (fullround) [COLOR="red"][SIZE="3"]Greater self-might(Su.)[/SIZE][/COLOR]: Replaces "self-might" gained at lv. 6. Add the Modifier of your 2nd highest ability to all your saves (In case your two highest abilities are a tie go to the next highest (which would be LOWER). So if you have two abilites at 20 as your highest abilities go to the next highest abilites.) [COLOR="red"][SIZE="3"]Abrupt jaunt (Sp.):[/SIZE][/COLOR] 10ft 3/day immediate action [COLOR="red"][SIZE="3"]Spellpoints: [/SIZE][/COLOR]1440 [COLOR="red"][SIZE="3"]Greater Sustenance(Ex.):[/SIZE][/COLOR] Breathing [COLOR="red"][SIZE="3"]AC Bonus (Armor; Su.): [/SIZE][/COLOR]+8 [COLOR="red"][SIZE="3"]AC Bonus (Deflection; Su.):[/SIZE][/COLOR] +2 13) [COLOR="Red"][SIZE="3"]Spellpoints: [/SIZE][/COLOR]1690 [COLOR="red"][SIZE="3"]Energy Resistance (all energy Ex.):[/SIZE][/COLOR] 5 [COLOR="red"][SIZE="3"]Saves (resistance; Ex.):[/SIZE][/COLOR] +2 14)[COLOR="red"][SIZE="3"]Greater spellsurge (Su.):[/SIZE][/COLOR] Replaces Triumphant spellsurge; but you can use the 2 Tp version or the 1 Tp damaging version, see above at lv 4). Can spend 2 TP to roll 1d6 and add the result to your caster level to determine the effects of one spell. Swift Action. Gain 6 TP. [COLOR="red"][SIZE="3"]Recuberation15(Ex.):[/SIZE][/COLOR] Recovers 1 point non-lethal damage PER HD every 15mins. Obvioulsy this replaces recuberation30 it is simply a better version of it (dont ask why I dont just give them fast healing, I think the 'nig' boost Guts will give in battle is important and the recovery factor of recuberation in combo with Guts will work just fine). [COLOR="red"][SIZE="3"]Spellpoints:[/SIZE][/COLOR] 1960 [COLOR="red"][SIZE="3"]Freedom of Movement(Ex.)[/SIZE][/COLOR] 15)[COLOR="red"][SIZE="3"]Vital Reservoir(Ex.):[/SIZE][/COLOR] Replaces Vital reserve and Greater vital Reserve. Can heal 4 times your HD in hp per day, can split up the healing. Immediate action. Vital Reservoir kicks in when you are dropped to 0hp or below, even if the attack would have killed you by dropping you to -10hp, when it kicks in this way it heals you with the rest of the hp you have reserved, you have no choice, if this still isn't enough to bring you above -10 you, obviously, still die. [COLOR="red"][SIZE="3"]Guts20(Ex.):[/SIZE][/COLOR] At-will convert 20 lethal to non-lethal as fullround action. [COLOR="red"][SIZE="3"]Caster Level increase (Ex.):[/SIZE][/COLOR] +2 [COLOR="red"][SIZE="3"]Death Ward (Sp.):[/SIZE][/COLOR] As spell 3/day, CL=HD. [COLOR="red"][SIZE="3"]Spellpoints: [/SIZE][/COLOR]2250 [COLOR="red"][SIZE="3"]Damage Reduction (Su.):[/SIZE][/COLOR] DR5/adamantine (since these aren't exalted bonus I thought adamantine was as good as any). [COLOR="red"][SIZE="3"]Ability increase (Ex.):[/SIZE][/COLOR] +6/+4/+2 [COLOR="red"][SIZE="3"]AC Bonus (Armor; Su.):[/SIZE][/COLOR] +9 16)[COLOR="red"][SIZE="3"] Solace(Sp.):[/SIZE][/COLOR] Replaces Greater Santuary(Sp.): 3/day, CL=HD. Works just like the "Santuary" spell except the creature is not entitled a will save and it works against area effect spells and abilities; Personal only and unlimited duration (Too much?). [COLOR="red"][SIZE="3"]Spellpoints:[/SIZE][/COLOR]2560 [COLOR="red"][SIZE="3"]AC Bonus (Natural Armor; Ex.):[/SIZE][/COLOR] +2 17)[COLOR="red"][SIZE="3"]Bonus Feat (any)[/SIZE][/COLOR] [COLOR="red"][SIZE="3"]Recuberation5(Ex.):[/SIZE][/COLOR] Recovers 1 point non-lethal damage per HD every 5 mins. [COLOR="red"][SIZE="3"]Abrupt Jaunt (Sp.):[/SIZE][/COLOR] 15ft, 5/day. [COLOR="red"][SIZE="3"]Spellpoints:[/SIZE][/COLOR] 2890 [COLOR="red"][SIZE="3"]Saves (resistance; Ex.):[/SIZE][/COLOR] +3 18)[COLOR="red"][SIZE="3"]Insightful Spellcasting (Ex.):[/SIZE][/COLOR] Doubles the amount of bonus spells given by having a high ability score. [COLOR="red"][SIZE="3"]Guts25(Ex.):[/SIZE][/COLOR] Convert 25 lethal to non-lethal as full round action. Maybe*[COLOR="red"][SIZE="3"]Triumphant self-might(Su.)[/SIZE][/COLOR]: Add your highest ability Mod. to all of your saves. [COLOR="red"][SIZE="3"]Spellpoints:[/SIZE][/COLOR] 3240 [COLOR="red"][SIZE="3"]True Seeing(Ex.)[/SIZE][/COLOR] [COLOR="red"][SIZE="3"]AC Bonus (Armor, Su.): [/SIZE][/COLOR]+10 [COLOR="red"][SIZE="3"]AC Bonus (Deflection, Su.):[/SIZE][/COLOR] +3 19)[COLOR="red"][SIZE="3"]Concealing step20%(Su.): [/SIZE][/COLOR]Constant Blur affect. [COLOR="red"][SIZE="3"]Spellpoints:[/SIZE][/COLOR] 3610 [COLOR="red"][SIZE="3"]Damage Reduction(Su.):[/SIZE][/COLOR] DR10/adamantine [COLOR="red"][SIZE="3"]Ability Increase:[/SIZE][/COLOR] +8/+6/+4/+2 20)[COLOR="red"][SIZE="3"]Recuberation1(Ex.): [/SIZE][/COLOR]Recovers 1 points non-lethal damage per HD every 1 minute. [COLOR="red"][SIZE="3"]Caster Level increase(Ex.): [/SIZE][/COLOR]+3 [COLOR="red"][SIZE="3"]Spell Resistance(Ex.): [/SIZE][/COLOR]10+HD (Too Much?) [COLOR="red"][SIZE="3"]Spellpoints:[/SIZE][/COLOR] 4000 [COLOR="red"][SIZE="3"]Energy Resistance (All energy; Ex.):[/SIZE][/COLOR] 15 [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Vow of Self-Triumph (vow of poverty variant)
Top