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Voyages of Sinbad - experimental narrative system.
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<blockquote data-quote="Queenie" data-source="post: 5976828" data-attributes="member: 8058"><p>I'm trying to think of how to post this in a way that would be helpful. Our GM had / has some sort of basic storyline. Honestly, we still haven't gotten to the bottom of it yet because we play at gamedays as we can. But he has some end plot I guess. He does sometimes throw us into situations that we react to.</p><p></p><p>The rest though is us all storytelling on the spot. A lot of Lady Blackbird is sort of on the fly "let's have a flashback - come up with how the two of you met" and suddenly we're seeing this whole other scene with these two players and it's hysterical. Or crazy or intense or whatever it is. All the characters get woven together nicely while we tell the story but it's a break from the current action. There are a lot of secrets going on, it's not all "that's a kobald and he has 2 HP because my monster manual tells me so."</p><p></p><p>This will basically be us telling a story, as I see it. I will admit now, I'm very rusty with my writing skills so while I will do my best I hope you will forgive me as I get back into the groove of things.</p><p></p><p>I think it's a good idea to post the first post and we can work on characters from there! I always get a little gunshy making characters, I get nervous thinking about who I want to inhabit for the next however long I will be playing. Only because I want her to be awesome <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Queenie, post: 5976828, member: 8058"] I'm trying to think of how to post this in a way that would be helpful. Our GM had / has some sort of basic storyline. Honestly, we still haven't gotten to the bottom of it yet because we play at gamedays as we can. But he has some end plot I guess. He does sometimes throw us into situations that we react to. The rest though is us all storytelling on the spot. A lot of Lady Blackbird is sort of on the fly "let's have a flashback - come up with how the two of you met" and suddenly we're seeing this whole other scene with these two players and it's hysterical. Or crazy or intense or whatever it is. All the characters get woven together nicely while we tell the story but it's a break from the current action. There are a lot of secrets going on, it's not all "that's a kobald and he has 2 HP because my monster manual tells me so." This will basically be us telling a story, as I see it. I will admit now, I'm very rusty with my writing skills so while I will do my best I hope you will forgive me as I get back into the groove of things. I think it's a good idea to post the first post and we can work on characters from there! I always get a little gunshy making characters, I get nervous thinking about who I want to inhabit for the next however long I will be playing. Only because I want her to be awesome :p [/QUOTE]
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