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VP/WP for d20 M?
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<blockquote data-quote="ledded" data-source="post: 1232769" data-attributes="member: 12744"><p>Sort of. It's true that a crit with a firearm can kill you pretty quickly at 1st or 15th level, and at higher levels you have access to higher-damage weapons, but we've found that players take steps to increase their ability to take WP damage if they plan on mixing it up in combat much, either through getting better body armor, the toughness feat, etc. For us it has stayed a bit more 'in character' than some of the Massive Damage campaigns I've seen were everyone tweaks their character to be able to make the save. It also serves to make you careful even when you get to higher levels because that lucky shot can still stop your clock.</p><p></p><p>Basically, we felt that a shot to the chest with 7.62mm could kill a 1st level guy just as easy as a 15th, but experience should make you harder to hit by then. Luck, however, can always turn against you.</p><p></p><p>At 2nd level, we had a PC die from a .444 rifle shot in the first climactic combat. She was a 1st level smart/1st level fast, and the first shot she took reduced her to -8, and she bled out before anyone could help her. We recently had our 4th level tough/1st level Fast (with the whole string of dodge feats) damage sponge charge a high-level bad guy who had a semi-auto 10 gauge and take 2 quick double-taps that very nearly ended his career for good, and he has since changed his opinion of charging men with big guns. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>It's true that it *could* get a little trivial as people get higher level because of the infrequency of crit's, but we tend to play our characters a little more 'realisitc', i.e. they are real people you might meet on the street, not super-duper Delta commandos. We focus a lot on skills and realism in our PC's (we have a PI, an Evangelist, an Archeology student, a Chemisty teacher, a garage band guitarist, and a comic book store owner as PC's). However, the GM is very good at scaling the encounters as we get higher so it's not a constant stream of the same kind of stuff. However, a lot of modern games I've read about or seen get trivial pretty quick because people toss in some tough/fast and a feat or two and presto they can make most of the static saves that come their way from autofire, explosions, etc. With the VP/WP system, even the tough hero will *always* be afraid of taking that burst from the assault rifle, as he should be.</p></blockquote><p></p>
[QUOTE="ledded, post: 1232769, member: 12744"] Sort of. It's true that a crit with a firearm can kill you pretty quickly at 1st or 15th level, and at higher levels you have access to higher-damage weapons, but we've found that players take steps to increase their ability to take WP damage if they plan on mixing it up in combat much, either through getting better body armor, the toughness feat, etc. For us it has stayed a bit more 'in character' than some of the Massive Damage campaigns I've seen were everyone tweaks their character to be able to make the save. It also serves to make you careful even when you get to higher levels because that lucky shot can still stop your clock. Basically, we felt that a shot to the chest with 7.62mm could kill a 1st level guy just as easy as a 15th, but experience should make you harder to hit by then. Luck, however, can always turn against you. At 2nd level, we had a PC die from a .444 rifle shot in the first climactic combat. She was a 1st level smart/1st level fast, and the first shot she took reduced her to -8, and she bled out before anyone could help her. We recently had our 4th level tough/1st level Fast (with the whole string of dodge feats) damage sponge charge a high-level bad guy who had a semi-auto 10 gauge and take 2 quick double-taps that very nearly ended his career for good, and he has since changed his opinion of charging men with big guns. :) It's true that it *could* get a little trivial as people get higher level because of the infrequency of crit's, but we tend to play our characters a little more 'realisitc', i.e. they are real people you might meet on the street, not super-duper Delta commandos. We focus a lot on skills and realism in our PC's (we have a PI, an Evangelist, an Archeology student, a Chemisty teacher, a garage band guitarist, and a comic book store owner as PC's). However, the GM is very good at scaling the encounters as we get higher so it's not a constant stream of the same kind of stuff. However, a lot of modern games I've read about or seen get trivial pretty quick because people toss in some tough/fast and a feat or two and presto they can make most of the static saves that come their way from autofire, explosions, etc. With the VP/WP system, even the tough hero will *always* be afraid of taking that burst from the assault rifle, as he should be. [/QUOTE]
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