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VP/WP for d20 M?
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<blockquote data-quote="takyris" data-source="post: 1234235" data-attributes="member: 5171"><p>Not to dig into the can of worms you opened, but I'm not sure what your point here is. How is it less likely? Heck, I've swung a big sword and fired a gun, and without training, I couldn't hit the broad side of a barn. The fact that I didn't understand how to best use the sight, coupled with my tendency to pull the trigger rather than "squeezing the gun", with a healthy dose of flinching in anticipation of the gun going off, meant that my shots were absolutely pathetic. On the other hand, with the greatsword, all you have to do is swing. Anyone who has swung a baseball bat can swing a greatsword, and while it'll probably be less powerful and accurate than somebody who has trained, I think it has at least as strong a case as your average handgun.</p><p></p><p>Your untrained (BAB +0) guy with a Dex11 and Str8 is going to be attacking at -5 with the greatsword and doing 2d6-1 on a hit, or 4d6-2 in the unlikely event of a crit. He's attacking at -4 with the handgun and doing 2d6 on a hit, or 4d6 on a crit. So yeah, right there, the gun is a better weapon</p><p></p><p>This guy's chance of getting a massive chest wound on an opponent is about the same as his chance of lopping off somebody's arm, which is to say: negligible. Neither of those cases is even a simple crit -- it's a very high-rolling crit (say, 20 or above on 4d6) that takes an opponent immediately into the far negatives, most likely killing them outright. Remember that a crit with a greatsword that takes somebody to -5 is by no means an automatic kill, and your flavor text certainly makes it sound as though you think of it as such. This would imply that you are using improper flavor text, and then making rules assumptions based on said improper flavor text.</p><p></p><p>In any event, my personal opinion, as always, is that d20 Modern did a pretty great job of balancing weapons, and that any change you make (eg, adding a die to damage) should be made across the board. The average handgun is as dangerous as a greatsword, and can be used from a distance, and is also not all that great in the hands of an amateur, unless the amateur gets his victim to surrender based solely on the presence of the gun (as happens in real life -- ). And I think that that's both fairly realistic and good.</p></blockquote><p></p>
[QUOTE="takyris, post: 1234235, member: 5171"] Not to dig into the can of worms you opened, but I'm not sure what your point here is. How is it less likely? Heck, I've swung a big sword and fired a gun, and without training, I couldn't hit the broad side of a barn. The fact that I didn't understand how to best use the sight, coupled with my tendency to pull the trigger rather than "squeezing the gun", with a healthy dose of flinching in anticipation of the gun going off, meant that my shots were absolutely pathetic. On the other hand, with the greatsword, all you have to do is swing. Anyone who has swung a baseball bat can swing a greatsword, and while it'll probably be less powerful and accurate than somebody who has trained, I think it has at least as strong a case as your average handgun. Your untrained (BAB +0) guy with a Dex11 and Str8 is going to be attacking at -5 with the greatsword and doing 2d6-1 on a hit, or 4d6-2 in the unlikely event of a crit. He's attacking at -4 with the handgun and doing 2d6 on a hit, or 4d6 on a crit. So yeah, right there, the gun is a better weapon This guy's chance of getting a massive chest wound on an opponent is about the same as his chance of lopping off somebody's arm, which is to say: negligible. Neither of those cases is even a simple crit -- it's a very high-rolling crit (say, 20 or above on 4d6) that takes an opponent immediately into the far negatives, most likely killing them outright. Remember that a crit with a greatsword that takes somebody to -5 is by no means an automatic kill, and your flavor text certainly makes it sound as though you think of it as such. This would imply that you are using improper flavor text, and then making rules assumptions based on said improper flavor text. In any event, my personal opinion, as always, is that d20 Modern did a pretty great job of balancing weapons, and that any change you make (eg, adding a die to damage) should be made across the board. The average handgun is as dangerous as a greatsword, and can be used from a distance, and is also not all that great in the hands of an amateur, unless the amateur gets his victim to surrender based solely on the presence of the gun (as happens in real life -- ). And I think that that's both fairly realistic and good. [/QUOTE]
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