Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
VP/WP in D&D?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="coyote6" data-source="post: 253020" data-attributes="member: 1225"><p>If you use VP/WP with regular D&D crits (variable threat ranges & crit multipliers, damage comes off of VP), then what you have is basically the regular D&D system with two changes: natural recovery of most damage is faster (since VP recovery is per hour rather than per day), and dying is more difficult (instead of automatic death at -10 hp, characters will start saving to avoid death at -Con hp; and instead of being disabled at 0 hp & dying at -1, they'll be fatigued and maybe stunned at 0 hp).</p><p></p><p>That sounds fine to me. </p><p></p><p>It actually kind of solves some problems with using VP/WP with D&D (e.g., if I recall SW 1/e correctly, monsters basically had tons of WP, which worked okay in a setting where monsters were a bit uncommon & were basically mooks anyways. However, with D&D, monsters can & often are the big bad guys, and can have class levels & thus WP. Which means criticals vs. monsters are no better than regular hits, which seems unfair. However, with criticals working as per D&D, the difference between VP & WP are relatively minor, so it all works out).</p><p></p><p>Couple of questions remain:</p><p></p><p>How is subdual damage handled in SW? (my SW 1/e book is in a box in storage somewhere, doh) Did they even have subdual damage?</p><p></p><p>Assuming you keep magical healing (and I know I'd still want it, if I was a player), you have to decide how magical healing works with respect to WP damage. (I don't recall how Force Healing works in SW.) You could have cure spells work equally well on VP or WP, but that seems kind of lame. Seems like WP should be a bit harder to heal. A quick rule for cure spells would be healing 1 wound point per d8 the spell would normally cure. </p><p></p><p>That still leaves questions -- how would <em>heal</em> work? (Raises a related question: how would <em>harm</em> work?)</p><p></p><p>What about monsters (or PCs) with Fast Healing or Regeneration? Just treat it as working equally well for WP & VP? </p><p></p><p></p><p></p><p>Shouldn't that be "mojoful"? "Mojo" is a noun. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="coyote6, post: 253020, member: 1225"] If you use VP/WP with regular D&D crits (variable threat ranges & crit multipliers, damage comes off of VP), then what you have is basically the regular D&D system with two changes: natural recovery of most damage is faster (since VP recovery is per hour rather than per day), and dying is more difficult (instead of automatic death at -10 hp, characters will start saving to avoid death at -Con hp; and instead of being disabled at 0 hp & dying at -1, they'll be fatigued and maybe stunned at 0 hp). That sounds fine to me. It actually kind of solves some problems with using VP/WP with D&D (e.g., if I recall SW 1/e correctly, monsters basically had tons of WP, which worked okay in a setting where monsters were a bit uncommon & were basically mooks anyways. However, with D&D, monsters can & often are the big bad guys, and can have class levels & thus WP. Which means criticals vs. monsters are no better than regular hits, which seems unfair. However, with criticals working as per D&D, the difference between VP & WP are relatively minor, so it all works out). Couple of questions remain: How is subdual damage handled in SW? (my SW 1/e book is in a box in storage somewhere, doh) Did they even have subdual damage? Assuming you keep magical healing (and I know I'd still want it, if I was a player), you have to decide how magical healing works with respect to WP damage. (I don't recall how Force Healing works in SW.) You could have cure spells work equally well on VP or WP, but that seems kind of lame. Seems like WP should be a bit harder to heal. A quick rule for cure spells would be healing 1 wound point per d8 the spell would normally cure. That still leaves questions -- how would [i]heal[/i] work? (Raises a related question: how would [i]harm[/i] work?) What about monsters (or PCs) with Fast Healing or Regeneration? Just treat it as working equally well for WP & VP? Shouldn't that be "mojoful"? "Mojo" is a noun. ;) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
VP/WP in D&D?
Top