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VP/WP in D&D?
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<blockquote data-quote="LostSoul" data-source="post: 253218" data-attributes="member: 386"><p>I've been using an alternate VP/WP system for years now... it works something like this:</p><p></p><p>Hit points are rolled as normal.</p><p>Your first 10 + Con mod Hit Points are your Body - your actual toughness. (There was a reason it was 10; now this is junked. It probably should be Con.)</p><p>The rest of your Hit Points are skill, luck, hand of fate, whatever.</p><p></p><p>Your "Body Points" heal at a rate of 1 + Con mod per 8 hours of rest.</p><p>The rest of your Hit Points heal at a rate of Character Level per hour. (The 12th level characters in my game now heal 1 hit point every five minutes.)</p><p></p><p>To heal Hit Points, you have to have healed all Body damage first.</p><p></p><p>If you take a critical hit, at least 1 point of damage is done to your Body Points.</p><p></p><p>This has worked beautifully, because getting a point or two of Body damage makes the players see their characters as hurt and wounded, badly smashed up, etc. Pretty cool. It plays gritty at times (when you're into Body points) but still allows PCs to act heroic against the peons. (Although I must say that I don't have much healing magic - most characters have only a potion or two, and the Wizard usually carries a few Goodberries around.)</p></blockquote><p></p>
[QUOTE="LostSoul, post: 253218, member: 386"] I've been using an alternate VP/WP system for years now... it works something like this: Hit points are rolled as normal. Your first 10 + Con mod Hit Points are your Body - your actual toughness. (There was a reason it was 10; now this is junked. It probably should be Con.) The rest of your Hit Points are skill, luck, hand of fate, whatever. Your "Body Points" heal at a rate of 1 + Con mod per 8 hours of rest. The rest of your Hit Points heal at a rate of Character Level per hour. (The 12th level characters in my game now heal 1 hit point every five minutes.) To heal Hit Points, you have to have healed all Body damage first. If you take a critical hit, at least 1 point of damage is done to your Body Points. This has worked beautifully, because getting a point or two of Body damage makes the players see their characters as hurt and wounded, badly smashed up, etc. Pretty cool. It plays gritty at times (when you're into Body points) but still allows PCs to act heroic against the peons. (Although I must say that I don't have much healing magic - most characters have only a potion or two, and the Wizard usually carries a few Goodberries around.) [/QUOTE]
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