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VP/WP in D&D?
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<blockquote data-quote="MeepoTheMighty" data-source="post: 255785" data-attributes="member: 3216"><p>What if we used a system where a weapon that crits does some damage to WP and some damage to VP? I'm not sure if half-and-half would be the best way to do this, or some other system...</p><p></p><p>Maybe have the first die of damage be applied to WP, with the other dice applied to VP? So a longsword would do 1d8 to WP and 1d8 to VP, while a battleaxe would do 1d8 to WP and 2d8 to VP.</p><p></p><p>Or, would it work better the other way around? Have the axe do 2d8 to WP and 1d8 to VP? That would certainly make the axe a dangerous weapon, but it would be one way to simulate the whole "hacking through large pieces of vital organs" appeal.</p><p></p><p>On the other hand, since WP are supposed to represent "real" damage, should there be some sort of system to have real injuries when WP damage is taken? Maybe roll on a critical damage table every time WP damage is done? My original thought was once for every point of WP damage, but that seems a little gratuitous.</p></blockquote><p></p>
[QUOTE="MeepoTheMighty, post: 255785, member: 3216"] What if we used a system where a weapon that crits does some damage to WP and some damage to VP? I'm not sure if half-and-half would be the best way to do this, or some other system... Maybe have the first die of damage be applied to WP, with the other dice applied to VP? So a longsword would do 1d8 to WP and 1d8 to VP, while a battleaxe would do 1d8 to WP and 2d8 to VP. Or, would it work better the other way around? Have the axe do 2d8 to WP and 1d8 to VP? That would certainly make the axe a dangerous weapon, but it would be one way to simulate the whole "hacking through large pieces of vital organs" appeal. On the other hand, since WP are supposed to represent "real" damage, should there be some sort of system to have real injuries when WP damage is taken? Maybe roll on a critical damage table every time WP damage is done? My original thought was once for every point of WP damage, but that seems a little gratuitous. [/QUOTE]
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