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VP/WP Questions
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<blockquote data-quote="Tilla the Hun (work)" data-source="post: 1657739" data-attributes="member: 14214"><p>fyi - I'm in a DND 3.5 group (been playing since 3.0) and a SW<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />20 group (been playing for about half that time) so let me see if I can field these for you <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>[</p><p>1. Big creatures/small creatures. Big and small creatures ALREADY get bonuses/penalties to their constitution scores because of their size. Is there some particular reason this bonus/penalty is there AGAIN for wound points? If I just said "Those multipliers by size aren't there" and didn't adjust the big creatures CRs should I probably be good?</p><p>]</p><p></p><p>Um. No. There's a link on WotC that addresses this. I'll see if I can dig that up for you - it's an easy task, but it clarifies why the answer to your question is No.</p><p></p><p>[</p><p>2. Going unconcious. While it did require that you kept two different running totals of subdual damage/hitpoints, I liked the way 3.x D&D handles knocking someone unconcious. Is there another way mentioned in the Star Wars rules or somesuch how one might go about implementing a decent way to knock someone unconcious with WP/VP? Because right now, I see -no way- to deliberately knock a person unconcious, but not dying.</p><p>]</p><p>Yes and no. SWd20 messed up when it came these definitions IMO. If you read through the states in the SWHB you find that each state Stunned, Dazed, Unconscious, and Knocked Out are considered independent of each other. Pure SIllines that has had our group trying to figure out how to handle stun.</p><p></p><p>Personally, if you liked 3.x style for subdual damage - just apply it to SW. Reduces VP first, then WP, as subdual damage in a different damage column. Crits go straight to Wounds. Should Subdual Wounds + Real Wounds taken = 0 - you're unconscious.</p><p></p><p>But again, I think that WotC link spoke to this as well.</p><p></p><p>[</p><p>3. The rules about dying (0 wound points and below) seem complicated/convoluted. Not having played it but just looking at it, it seems that anyone with a good fortitude save is going to have a harder time dying now than before. Can someone assure me that this is not the case, and I simply have difficulties figuring out the implications of very massive rule changes (Which I know to be fact <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> )</p><p>]</p><p></p><p>Yep. It's easier all around to die in Star Wars with the VP/WP system. Higher Con helps - makes those pesky 'wound taken' fort saves a little easier, plus high numbers. However, there is nothing after 0. You fall below 0 wounds, you are dead. It's actually simpler than DnD - and a little deadlier.</p><p></p><p></p><p>[</p><p>Last, but not least:</p><p>4. Part of why I want this system is to be able to say that certain things just go straight to wound points, namely falling damage. Anyone see a problem with this? No more "A boulder falls on you" "I'm still at 200" Any particular recommendations with implementing this? (Falling damage is a pretty easy thing to adjudicate, but other stuff may need to be ad hoc'ed)</p><p>]</p><p></p><p>As stated above, SW typically allows a reflex save to avoid falling damages. If you choose to ignore that part of vp/wp and have falling damage go straight to WP - OW that'll hurt.</p><p></p><p>WP is the only thing that seperates a character from certain death. Anything that hits that poses an immediate, lethal threat to the character.</p><p></p><p>If you're looking for that kind of feeling (and wanting to avoid the whole wimpiness of VP (you tore his clothing with your blade, or you singed his eyebrow as he jerked out of the way of your blaster - but you still 'hit')) then I'd recommend a close look at the Grim'n'Gritty stuff out there.</p><p></p><p>Just be careful of applying things to WP - think of them as your 'CON' in DnD - and applying things to your VP is like applying them to your hit points in DnD.</p></blockquote><p></p>
[QUOTE="Tilla the Hun (work), post: 1657739, member: 14214"] fyi - I'm in a DND 3.5 group (been playing since 3.0) and a SW:D20 group (been playing for about half that time) so let me see if I can field these for you :) [ 1. Big creatures/small creatures. Big and small creatures ALREADY get bonuses/penalties to their constitution scores because of their size. Is there some particular reason this bonus/penalty is there AGAIN for wound points? If I just said "Those multipliers by size aren't there" and didn't adjust the big creatures CRs should I probably be good? ] Um. No. There's a link on WotC that addresses this. I'll see if I can dig that up for you - it's an easy task, but it clarifies why the answer to your question is No. [ 2. Going unconcious. While it did require that you kept two different running totals of subdual damage/hitpoints, I liked the way 3.x D&D handles knocking someone unconcious. Is there another way mentioned in the Star Wars rules or somesuch how one might go about implementing a decent way to knock someone unconcious with WP/VP? Because right now, I see -no way- to deliberately knock a person unconcious, but not dying. ] Yes and no. SWd20 messed up when it came these definitions IMO. If you read through the states in the SWHB you find that each state Stunned, Dazed, Unconscious, and Knocked Out are considered independent of each other. Pure SIllines that has had our group trying to figure out how to handle stun. Personally, if you liked 3.x style for subdual damage - just apply it to SW. Reduces VP first, then WP, as subdual damage in a different damage column. Crits go straight to Wounds. Should Subdual Wounds + Real Wounds taken = 0 - you're unconscious. But again, I think that WotC link spoke to this as well. [ 3. The rules about dying (0 wound points and below) seem complicated/convoluted. Not having played it but just looking at it, it seems that anyone with a good fortitude save is going to have a harder time dying now than before. Can someone assure me that this is not the case, and I simply have difficulties figuring out the implications of very massive rule changes (Which I know to be fact :lol: ) ] Yep. It's easier all around to die in Star Wars with the VP/WP system. Higher Con helps - makes those pesky 'wound taken' fort saves a little easier, plus high numbers. However, there is nothing after 0. You fall below 0 wounds, you are dead. It's actually simpler than DnD - and a little deadlier. [ Last, but not least: 4. Part of why I want this system is to be able to say that certain things just go straight to wound points, namely falling damage. Anyone see a problem with this? No more "A boulder falls on you" "I'm still at 200" Any particular recommendations with implementing this? (Falling damage is a pretty easy thing to adjudicate, but other stuff may need to be ad hoc'ed) ] As stated above, SW typically allows a reflex save to avoid falling damages. If you choose to ignore that part of vp/wp and have falling damage go straight to WP - OW that'll hurt. WP is the only thing that seperates a character from certain death. Anything that hits that poses an immediate, lethal threat to the character. If you're looking for that kind of feeling (and wanting to avoid the whole wimpiness of VP (you tore his clothing with your blade, or you singed his eyebrow as he jerked out of the way of your blaster - but you still 'hit')) then I'd recommend a close look at the Grim'n'Gritty stuff out there. Just be careful of applying things to WP - think of them as your 'CON' in DnD - and applying things to your VP is like applying them to your hit points in DnD. [/QUOTE]
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