Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
VP/WP Questions
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="mirivor" data-source="post: 1658110" data-attributes="member: 7478"><p>I am on the verge of introducing this system to my players, though I call it hit point/blood point</p><p></p><p></p><p>1. Do not take away the size modifiers to WP. This is critical for several reasons. The main one to me is that later, when the players have wide crit ranges, they will be able to take down even massive creatures like dragons if the massive beasties don't have the bonus points</p><p></p><p>2. One method to consider is taking "nonlethal" damage applies directly to VP. Since VP represents luck, evasion, and basic energy, rule that nonlethal damage affects VP normally. Only when a character is out of VP, or when a critical hit is achieved using nonlethal means, do you start comparing point totals.... in this case, a characters current wp total against the nonlethal damage that he has taken above and beyond his VP..... Was that understandable?</p><p></p><p>3. That is the case. Someone with high constitution, by its very definition, should die harder, so to speak. If I am hardier than my buddy and we both take a thwacking, I will bounce back faster than he. Something that I altered was the whole "made the save by x" rule. I decided that character may fall to -10 WP. When they reach zero, they make the fortitude save DC 15 to remain conscious, whether they stabilize or not they continue the saves every round with cumulative +1 to the DC. This allows for the Boromir scene types, where a warrior is dying but able to speak. </p><p></p><p>Last, but not least:</p><p>4. Be careful here. D&D is still a fantasy game, and being crushed by boulder after boulder every adventure would get really discouraging. I would rule that if you are crushed and fail your saving throw, then you take the full damage to VP AND 1 WP damage per die. So, if the boulder deals you 10D6, you take 10D6 VP and 10 WP.</p></blockquote><p></p>
[QUOTE="mirivor, post: 1658110, member: 7478"] I am on the verge of introducing this system to my players, though I call it hit point/blood point 1. Do not take away the size modifiers to WP. This is critical for several reasons. The main one to me is that later, when the players have wide crit ranges, they will be able to take down even massive creatures like dragons if the massive beasties don't have the bonus points 2. One method to consider is taking "nonlethal" damage applies directly to VP. Since VP represents luck, evasion, and basic energy, rule that nonlethal damage affects VP normally. Only when a character is out of VP, or when a critical hit is achieved using nonlethal means, do you start comparing point totals.... in this case, a characters current wp total against the nonlethal damage that he has taken above and beyond his VP..... Was that understandable? 3. That is the case. Someone with high constitution, by its very definition, should die harder, so to speak. If I am hardier than my buddy and we both take a thwacking, I will bounce back faster than he. Something that I altered was the whole "made the save by x" rule. I decided that character may fall to -10 WP. When they reach zero, they make the fortitude save DC 15 to remain conscious, whether they stabilize or not they continue the saves every round with cumulative +1 to the DC. This allows for the Boromir scene types, where a warrior is dying but able to speak. Last, but not least: 4. Be careful here. D&D is still a fantasy game, and being crushed by boulder after boulder every adventure would get really discouraging. I would rule that if you are crushed and fail your saving throw, then you take the full damage to VP AND 1 WP damage per die. So, if the boulder deals you 10D6, you take 10D6 VP and 10 WP. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
VP/WP Questions
Top