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<blockquote data-quote="Eltern" data-source="post: 1658942" data-attributes="member: 5870"><p>Alrighty, I'm tired out of my mind, so I hope I'm sensical</p><p></p><p>1. Does someone know this link on Wizard's site, then? Looked around for it, but did not find it. It just seems like plain double dipping to me :\ Maybe mathematically speaking it works, but if a big ol' dragon's already got a 34 con, it's going to be really hard to kill him in one blow anyway, unless you're really strong, got a magical greatsword, and hit really well (crit and roll high), in which case I do think you can say "I hit the dragon in the heart. Take that, scaley!" This just be my ideas though, that completely fly in the face of game balance. I don't want combat to just be sitting and waiting for someone to get "the critical" </p><p></p><p></p><p>2&3. This is odd. Tilla, you say in SW when you would be hit for more wound damage than you have, dropping you into negative, you die. In UA, it says that any damage that would drop you to below 0 WP instead brings you to 0 WP (like ability damage). This is just bizarre in my head. If someone manages to smack you real nicely, bringing you to what should be, say, -23 WP, you make a DC --15-- Fort save to just be disabled. If you don't make it, then you go unconcious and must make a DC --10-- Fort save to become stable. That means when a commoner with 4 WP gets hit for 37 damage by a dragon, he has ZERO chance he'll die immediately. By the next round he has only 3/8 of a chance that he'll die, 3/16 of a chance that he'll be dying, 3/16 of a chance he'll be stable, and 1/4 of a chance he'll just be disabled!! Wha-?</p><p></p><p>Think I'm going to go with this. Thoughts?: </p><p>Run out of VP, go unconcious. Can state before your attack that you're doing subdual/nonlethal, and if you crit while doing so this subdual damage goes to WP. Subdual Wound damage> WP= Go unconcious. Sort of a hybrid.</p><p></p><p>Go to 0 WP (w/o getting to 0 VP first), make the save to just be disabled, else you're dying (-1) . Normal rules for taking Wound damage and what occurs while dying, except that if you remain "dying" you drop to -2 and so on until -10, where you're hella dead.</p><p></p><p>4. How's the DC calculated?</p><p></p><p>Thanks!</p><p>Eltern</p><p></p><p>P.S. I'm trying to figure out how to implement defense bonuses, armor as DR, AND Vitality/Wound points to change up the flavor of D&D, but using all three makes the flavor...really changed <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> Does anyone have references to previous threads of when UA first came out of similar resources describing ways to handle both defense bonuses AND armor as DR? Maybe it's just not meant to be... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Thanks!</p></blockquote><p></p>
[QUOTE="Eltern, post: 1658942, member: 5870"] Alrighty, I'm tired out of my mind, so I hope I'm sensical 1. Does someone know this link on Wizard's site, then? Looked around for it, but did not find it. It just seems like plain double dipping to me :\ Maybe mathematically speaking it works, but if a big ol' dragon's already got a 34 con, it's going to be really hard to kill him in one blow anyway, unless you're really strong, got a magical greatsword, and hit really well (crit and roll high), in which case I do think you can say "I hit the dragon in the heart. Take that, scaley!" This just be my ideas though, that completely fly in the face of game balance. I don't want combat to just be sitting and waiting for someone to get "the critical" 2&3. This is odd. Tilla, you say in SW when you would be hit for more wound damage than you have, dropping you into negative, you die. In UA, it says that any damage that would drop you to below 0 WP instead brings you to 0 WP (like ability damage). This is just bizarre in my head. If someone manages to smack you real nicely, bringing you to what should be, say, -23 WP, you make a DC --15-- Fort save to just be disabled. If you don't make it, then you go unconcious and must make a DC --10-- Fort save to become stable. That means when a commoner with 4 WP gets hit for 37 damage by a dragon, he has ZERO chance he'll die immediately. By the next round he has only 3/8 of a chance that he'll die, 3/16 of a chance that he'll be dying, 3/16 of a chance he'll be stable, and 1/4 of a chance he'll just be disabled!! Wha-? Think I'm going to go with this. Thoughts?: Run out of VP, go unconcious. Can state before your attack that you're doing subdual/nonlethal, and if you crit while doing so this subdual damage goes to WP. Subdual Wound damage> WP= Go unconcious. Sort of a hybrid. Go to 0 WP (w/o getting to 0 VP first), make the save to just be disabled, else you're dying (-1) . Normal rules for taking Wound damage and what occurs while dying, except that if you remain "dying" you drop to -2 and so on until -10, where you're hella dead. 4. How's the DC calculated? Thanks! Eltern P.S. I'm trying to figure out how to implement defense bonuses, armor as DR, AND Vitality/Wound points to change up the flavor of D&D, but using all three makes the flavor...really changed :D Does anyone have references to previous threads of when UA first came out of similar resources describing ways to handle both defense bonuses AND armor as DR? Maybe it's just not meant to be... ;) Thanks! [/QUOTE]
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