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Community
General Tabletop Discussion
*Pathfinder & Starfinder
vp/wp system Kinda in the middle
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<blockquote data-quote="genshou" data-source="post: 2372517" data-attributes="member: 13164"><p>I've come up with rules for using vitality/wounds in a Dungeons & Dragons rules set. Your formatting could have been a bit better for your ideas, but I'm particularly intrigued by the fact that you add BaB to WP. I personally prefer to keep WP at the same 'fixed' number (equal to the character's current Con score), so players who really want to have more WP will be easily tempted by feats such as Toughness.</p><p></p><p>As for Armor Class, a character's AC should advance at a rate more or less equal to the rate at which saving throws increase (a high and a low, sometimes something in between). This helps to counter the fact that armour provides DR instead of AC bonus in a VP/WP system, but attack bonuses increase at the same rate.</p><p></p><p>I'll share my own rules variant for critical multipliers sometime in the next few days.</p></blockquote><p></p>
[QUOTE="genshou, post: 2372517, member: 13164"] I've come up with rules for using vitality/wounds in a Dungeons & Dragons rules set. Your formatting could have been a bit better for your ideas, but I'm particularly intrigued by the fact that you add BaB to WP. I personally prefer to keep WP at the same 'fixed' number (equal to the character's current Con score), so players who really want to have more WP will be easily tempted by feats such as Toughness. As for Armor Class, a character's AC should advance at a rate more or less equal to the rate at which saving throws increase (a high and a low, sometimes something in between). This helps to counter the fact that armour provides DR instead of AC bonus in a VP/WP system, but attack bonuses increase at the same rate. I'll share my own rules variant for critical multipliers sometime in the next few days. [/QUOTE]
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vp/wp system Kinda in the middle
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