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<blockquote data-quote="Trainz" data-source="post: 1433683" data-attributes="member: 2122"><p>In <a href="http://www.enworld.org/forums/showthread.php?t=81066&page=1&pp=25" target="_blank">this thread</a>, Henry and WayneLigon made interesting observations:</p><p> </p><p>What would be the addiction factor of such a phenomenon ?</p><p> </p><p>I think that it would totally ruin lives. I think that few would be those strong of mind enough to support the shock of unjacking and going to work at your boring 9-5 job. You could maybe do it for a few days, but I can just imagine the guy working at his desk, sweating in anguish, counting the seconds before his dreadful workday is over, so that he can go back home, eat something quick, lie down on the virtua-couch, and jack in to become a fantasy hero for hours.</p><p> </p><p>All of us have experienced it: when you're playing a new video-computer game that is so cool, you look at the clock, dammit, it's 4:00 AM, gotta go to work in 3 hours, but lemme reach the next save-point first... and that's just for a computer-screen game with stereo sound.</p><p> </p><p>Imagine VR. It would be a possible threath to society, because nothing in society would be able to come even close to the rush of VR. Right now, as I type this, there's people in the world loosing touch with their friends, significant others, kids, families, because they are too immersed by computers (be it chat rooms, message boards, or games). </p><p> </p><p>Some of them are called hikikomori in Japan (but how much this phenomenon is tied with pseudo VR addiction as yet to be determined). There's a Diablo 2 server completely dedicated to Korea because D2 is extremely popular over there. Some guys play D2 online with no respite, excluding almost everything else in their lives.</p><p> </p><p>So... I'm not sure if VR RPG's will be the end of society, or simply something to keep a careful watch over, but none can deny that it would have a huge impact on our lives.</p><p> </p><p>With that said, I invite you to discuss the matter.</p></blockquote><p></p>
[QUOTE="Trainz, post: 1433683, member: 2122"] In [url="http://www.enworld.org/forums/showthread.php?t=81066&page=1&pp=25"]this thread[/url], Henry and WayneLigon made interesting observations: What would be the addiction factor of such a phenomenon ? I think that it would totally ruin lives. I think that few would be those strong of mind enough to support the shock of unjacking and going to work at your boring 9-5 job. You could maybe do it for a few days, but I can just imagine the guy working at his desk, sweating in anguish, counting the seconds before his dreadful workday is over, so that he can go back home, eat something quick, lie down on the virtua-couch, and jack in to become a fantasy hero for hours. All of us have experienced it: when you're playing a new video-computer game that is so cool, you look at the clock, dammit, it's 4:00 AM, gotta go to work in 3 hours, but lemme reach the next save-point first... and that's just for a computer-screen game with stereo sound. Imagine VR. It would be a possible threath to society, because nothing in society would be able to come even close to the rush of VR. Right now, as I type this, there's people in the world loosing touch with their friends, significant others, kids, families, because they are too immersed by computers (be it chat rooms, message boards, or games). Some of them are called hikikomori in Japan (but how much this phenomenon is tied with pseudo VR addiction as yet to be determined). There's a Diablo 2 server completely dedicated to Korea because D2 is extremely popular over there. Some guys play D2 online with no respite, excluding almost everything else in their lives. So... I'm not sure if VR RPG's will be the end of society, or simply something to keep a careful watch over, but none can deny that it would have a huge impact on our lives. With that said, I invite you to discuss the matter. [/QUOTE]
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