carborundum
Adventurer
I was so looking forward to DM-ing a dramatic aerial battle with my group vs some Vrocks. I'd bought Vrock minis months in advance, invested in Combat Tiers flight bases, everything. Unfortunately the evil roosters turned out to be a bit of a damp squib. With their average flying ability they HAVE to move 25 feet every round and can only make 45degree turns. All those attacks, all those pointy bits, and they couldn't do more than one claw attack (and the occasional spore spray) before overshooting the hovering party members who are peppering them with spells and arrows. Teleport to the party's side? The party fly away, and the vrock plummets out of the sky if it doesn't start flapping!
Did I make an awful blunder or are they not the aerial avengers I always imgined? There are two left alive so any tips are welcome!
Did I make an awful blunder or are they not the aerial avengers I always imgined? There are two left alive so any tips are welcome!