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[VtR][Mature] Born into Darkness: Preludes and Nocturnes
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<blockquote data-quote="Graf" data-source="post: 3931925" data-attributes="member: 3087"><p>This is the Prelude Thread for the Vampire: the Requiem: Born into Darkness Game.</p><p></p><p>The Mature tag means that some stuff here may include mature themes. </p><p>(It's a game about Vampires... I dunno what to say about that really but.... Reader Discretion is advised I suppose.)</p><p></p><p>Disclaimer</p><p>Some horrible characters with probably show up in this game. I've made an effort to make them realistic; so some of them are appalling people with positive characteristics. Please don't take anything a character does or says as something that I endorse.</p><p></p><p>[sblock=Prelude Disclaimer (for the players)]</p><p>Preludes: relatively little control over the content of the preludes. It's an opportunity for me to 1) help round out your character motivation 2) introduce you to the tone of the game 3) introduce major npcs (at least the ones who will appear in the first arc) 4) provide you with useful information (some of it will be useful in the form of "actionable intelligence" most of it is just background detail).</p><p>I'm sure someone will turn what I thought was a background detail into actionable intelligence.</p><p></p><p>Some people will have tougher preludes than other people. I've given some thought to it, but, there's no way to really address that beyond to day that some people aren't as lucky as other are. However I assure you that everyone will start the game off at roughly the same position as everyone else.</p><p>Some preludes will have a degree of interactivity. Some people will have some combat, some won't. Of course some people won't get preludes at all. I apologize for the lapses that you may feel occur, and simply must assure you that, however flawed you feel the process is, I assure you that I'm trying to do the best to get the game up and runnings as quickly and as smoothly as possible.</p><p></p><p>I do want to stress something about the preludes</p><p>Stuff you don't expect to happen could happen</p><p>The degree of interactively will be low in many cases</p><p>Some people will have no choices</p><p>Some people may have lots of choices but they all suck</p><p>Some people may have lots of fun choices</p><p>You may run into (be inflicted with) NPCs abusively using powers backed by buckets of dice to abuse you*</p><p>You may run into (be inflicted with) aggravating and/or inescapable situations</p><p>You may be trapped with scenery chewing NPCs in situations where you don't have center stage</p><p></p><p>I assure you that this is not indicative of the way the game will work -once- it's started. The PCs will be center stage, you will given a degree of freedom (which will increase relatively quickly), etc. etc.</p><p>You may run into some cut scenes as NPCs interact as the game evolves but I will try to keep them breif and non-intrusive.</p><p></p><p></p><p>*=to a certain degree, of course, powerful NPCs will always be around. And running afoul with them is always a possibility. Having a few experiences like that in the prelude (where I have more command of the action) seems like a fair way to let you see what that's like.[/sblock]</p></blockquote><p></p>
[QUOTE="Graf, post: 3931925, member: 3087"] This is the Prelude Thread for the Vampire: the Requiem: Born into Darkness Game. The Mature tag means that some stuff here may include mature themes. (It's a game about Vampires... I dunno what to say about that really but.... Reader Discretion is advised I suppose.) Disclaimer Some horrible characters with probably show up in this game. I've made an effort to make them realistic; so some of them are appalling people with positive characteristics. Please don't take anything a character does or says as something that I endorse. [sblock=Prelude Disclaimer (for the players)] Preludes: relatively little control over the content of the preludes. It's an opportunity for me to 1) help round out your character motivation 2) introduce you to the tone of the game 3) introduce major npcs (at least the ones who will appear in the first arc) 4) provide you with useful information (some of it will be useful in the form of "actionable intelligence" most of it is just background detail). I'm sure someone will turn what I thought was a background detail into actionable intelligence. Some people will have tougher preludes than other people. I've given some thought to it, but, there's no way to really address that beyond to day that some people aren't as lucky as other are. However I assure you that everyone will start the game off at roughly the same position as everyone else. Some preludes will have a degree of interactivity. Some people will have some combat, some won't. Of course some people won't get preludes at all. I apologize for the lapses that you may feel occur, and simply must assure you that, however flawed you feel the process is, I assure you that I'm trying to do the best to get the game up and runnings as quickly and as smoothly as possible. I do want to stress something about the preludes Stuff you don't expect to happen could happen The degree of interactively will be low in many cases Some people will have no choices Some people may have lots of choices but they all suck Some people may have lots of fun choices You may run into (be inflicted with) NPCs abusively using powers backed by buckets of dice to abuse you* You may run into (be inflicted with) aggravating and/or inescapable situations You may be trapped with scenery chewing NPCs in situations where you don't have center stage I assure you that this is not indicative of the way the game will work -once- it's started. The PCs will be center stage, you will given a degree of freedom (which will increase relatively quickly), etc. etc. You may run into some cut scenes as NPCs interact as the game evolves but I will try to keep them breif and non-intrusive. *=to a certain degree, of course, powerful NPCs will always be around. And running afoul with them is always a possibility. Having a few experiences like that in the prelude (where I have more command of the action) seems like a fair way to let you see what that's like.[/sblock] [/QUOTE]
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