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<blockquote data-quote="OnlineDM" data-source="post: 5467627" data-attributes="member: 90804"><p>That's pretty much what they've said, yes, and I have no problem with that. </p><p></p><p>The Virtual Table is a virtual tabletop. It's not a video game system. I'm guessing that part of the reason not to have everything programmed in (you click a button for your attack, then click the target(s) of the attack, then the program rolls the attack, determines whether it hit, and applies the appropriate damage and conditions from the attack) is to allow for flexibility. If everything has to be programmed in, you can't easily make custom monster attacks, for instance.</p><p></p><p>I run my online game using MapTool. I don't use a formal framework, but I guess the programming I've done on my own amounts to a mini-framework. I do program in attack buttons that roll an attack, calculate the total, tell you what defense it's going after and let you know what the damage or other results of a hit (or miss) are. I'm happy with that level of automation. It doesn't factor in combat advantage, it doesn't look at the target's defense and tell you whether it hits or not, it doesn't automatically apply conditions - but it's enough. If the Virtual Table works at this same level, I'll definitely be interested in it.</p></blockquote><p></p>
[QUOTE="OnlineDM, post: 5467627, member: 90804"] That's pretty much what they've said, yes, and I have no problem with that. The Virtual Table is a virtual tabletop. It's not a video game system. I'm guessing that part of the reason not to have everything programmed in (you click a button for your attack, then click the target(s) of the attack, then the program rolls the attack, determines whether it hit, and applies the appropriate damage and conditions from the attack) is to allow for flexibility. If everything has to be programmed in, you can't easily make custom monster attacks, for instance. I run my online game using MapTool. I don't use a formal framework, but I guess the programming I've done on my own amounts to a mini-framework. I do program in attack buttons that roll an attack, calculate the total, tell you what defense it's going after and let you know what the damage or other results of a hit (or miss) are. I'm happy with that level of automation. It doesn't factor in combat advantage, it doesn't look at the target's defense and tell you whether it hits or not, it doesn't automatically apply conditions - but it's enough. If the Virtual Table works at this same level, I'll definitely be interested in it. [/QUOTE]
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