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<blockquote data-quote="OnlineDM" data-source="post: 5467727" data-attributes="member: 90804"><p>Yes, I know - sorry if that wasn't clear.</p><p></p><p></p><p></p><p></p><p></p><p>Thank you, Dannager - that summarizes my feelings pretty well.</p><p></p><p>Listen, if a DM wants to use a system that automates as much as possible, great! But I don't think a system HAS to automate as much as possible in order to be a fantastic virtual tabletop program. </p><p></p><p>I didn't mean to be offensive with the use of the "video game" term. I've never used Fantasy Grounds 2, but from what I've heard it certainly doesn't sound like a video game to me.</p><p></p><p>All I'm saying is that there's only a certain level of functionality that a DM and players really need in order to play a role-playing game online. When you're sitting at a physical table, you keep track of your hit points and conditions and whether an attack hit or not manually. As long as the Virtual Table lets you do enough to have that same experience, it has the potential to be a lot of fun. It doesn't NEED all the rules functionality that a video game would, because it's not a video game. If it has more functionality than that, great, that might be cool, but it doesn't NEED it in order to be successful in replicating the tabletop experience online.</p></blockquote><p></p>
[QUOTE="OnlineDM, post: 5467727, member: 90804"] Yes, I know - sorry if that wasn't clear. Thank you, Dannager - that summarizes my feelings pretty well. Listen, if a DM wants to use a system that automates as much as possible, great! But I don't think a system HAS to automate as much as possible in order to be a fantastic virtual tabletop program. I didn't mean to be offensive with the use of the "video game" term. I've never used Fantasy Grounds 2, but from what I've heard it certainly doesn't sound like a video game to me. All I'm saying is that there's only a certain level of functionality that a DM and players really need in order to play a role-playing game online. When you're sitting at a physical table, you keep track of your hit points and conditions and whether an attack hit or not manually. As long as the Virtual Table lets you do enough to have that same experience, it has the potential to be a lot of fun. It doesn't NEED all the rules functionality that a video game would, because it's not a video game. If it has more functionality than that, great, that might be cool, but it doesn't NEED it in order to be successful in replicating the tabletop experience online. [/QUOTE]
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