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<blockquote data-quote="Keefe the Thief" data-source="post: 5469495" data-attributes="member: 49552"><p>I disagree heavily. Because, you see, development time is always limited. And if you try to get a VTT to automate a rules system, you have to give other areas that could be expanded less attention. The question we have to ask is: what benefits the game the most, based on the cost/result ratio? And i think Wotc is (rightly so) trying to create a solution mirroring tabletop gaming. That means not over-automating stuff which is the responsibility of the DM. Managing HP, spells, powers? Yes. Macro-heavy automation? God, no!</p><p></p><p>What we need, and what we are getting, i guess, is a VTT that focuses on making creating a game and dropping into a game on the fly as easy as possible. The campaign lobbies the VTT has right now are as simple to use as, say, an open Steam game. Slots free? Well, what kind of campaign is it? Ah, AD&D. Well, let's drop in. </p><p></p><p>Maptool is best, forex, (and again, IMHO) without full rules-adjudication. I tried several macro packages, but realized that this is exactly the area i do not want my VTT to expand into. Never create a jack-of-trades tool, that's my motto.</p><p></p><p>But i understand if you disagree, and i would be happy if you get into the beta once it is open for all DDI members. There are several questionnaires for beta-testers and of course you can add your opinion to our forums.</p></blockquote><p></p>
[QUOTE="Keefe the Thief, post: 5469495, member: 49552"] I disagree heavily. Because, you see, development time is always limited. And if you try to get a VTT to automate a rules system, you have to give other areas that could be expanded less attention. The question we have to ask is: what benefits the game the most, based on the cost/result ratio? And i think Wotc is (rightly so) trying to create a solution mirroring tabletop gaming. That means not over-automating stuff which is the responsibility of the DM. Managing HP, spells, powers? Yes. Macro-heavy automation? God, no! What we need, and what we are getting, i guess, is a VTT that focuses on making creating a game and dropping into a game on the fly as easy as possible. The campaign lobbies the VTT has right now are as simple to use as, say, an open Steam game. Slots free? Well, what kind of campaign is it? Ah, AD&D. Well, let's drop in. Maptool is best, forex, (and again, IMHO) without full rules-adjudication. I tried several macro packages, but realized that this is exactly the area i do not want my VTT to expand into. Never create a jack-of-trades tool, that's my motto. But i understand if you disagree, and i would be happy if you get into the beta once it is open for all DDI members. There are several questionnaires for beta-testers and of course you can add your opinion to our forums. [/QUOTE]
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