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[VTT] Going Back to VTT Instead of Live Play
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<blockquote data-quote="aramis erak" data-source="post: 8442157" data-attributes="member: 6779310"><p>I also am the GM. I find reading players essential to excellent and amusing play.</p><p>Digital dice don't carry the anticipation that physicals do for me. Nor most of my player base.</p><p>Roll20 and D&DB require you to (re)buy them in their format to do that. </p><p>It's not the affordability; it's the community in communion via the shared meal. The making the effort to bring things others can share in. This is a fundamental part of my gaming experience. Even when each brings their own food, the shared meal is a cultural experience that is largely being lost...</p><p>The "small physical by-play? High fives, passing dice, the occasional die being bounced at someone. The occasional elbow. For many of my players, the ability to hug each other upon arrival. Lots of high-empathy physical behaviors that aren't part of the game, but are part of being a group of friends. (I'm about as huggable as a stick, but my players tend to be pretty huggy with each other.)</p><p></p><p>I don't have enough screen real estate, even with 2 tablets, 2 computers, and a large screen 1080p screen I can share to... </p><p></p><p>And even online, I prefer to keep my notes on dead tree. As does my daughter, when she GMs. She's also complained about the lacks above... and she is, at least amongst her friends, a hugger. </p><p></p><p>GMing online (and I do, routinely), I find I have 2 computers going, one tablet (for rulebook searches), one to two dead tree notebooks (one for system cheatsheets, one for taking notes), the physical rulebook, the adventure, reduced size printouts of everyone's characters (snapshotted every few sessions). It's easier for me to flip physical pages than to find the right tabs.</p><p></p><p>And when I run a system I only have in PDF, I've been known to print the whole thing out...</p><p></p><p>And for comparison, most of my players' computer game habits are Stardew Valley and Minecraft... technologicaly undemanding... and other such low-hardware-demand titles with interactive online.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 8442157, member: 6779310"] I also am the GM. I find reading players essential to excellent and amusing play. Digital dice don't carry the anticipation that physicals do for me. Nor most of my player base. Roll20 and D&DB require you to (re)buy them in their format to do that. It's not the affordability; it's the community in communion via the shared meal. The making the effort to bring things others can share in. This is a fundamental part of my gaming experience. Even when each brings their own food, the shared meal is a cultural experience that is largely being lost... The "small physical by-play? High fives, passing dice, the occasional die being bounced at someone. The occasional elbow. For many of my players, the ability to hug each other upon arrival. Lots of high-empathy physical behaviors that aren't part of the game, but are part of being a group of friends. (I'm about as huggable as a stick, but my players tend to be pretty huggy with each other.) I don't have enough screen real estate, even with 2 tablets, 2 computers, and a large screen 1080p screen I can share to... And even online, I prefer to keep my notes on dead tree. As does my daughter, when she GMs. She's also complained about the lacks above... and she is, at least amongst her friends, a hugger. GMing online (and I do, routinely), I find I have 2 computers going, one tablet (for rulebook searches), one to two dead tree notebooks (one for system cheatsheets, one for taking notes), the physical rulebook, the adventure, reduced size printouts of everyone's characters (snapshotted every few sessions). It's easier for me to flip physical pages than to find the right tabs. And when I run a system I only have in PDF, I've been known to print the whole thing out... And for comparison, most of my players' computer game habits are Stardew Valley and Minecraft... technologicaly undemanding... and other such low-hardware-demand titles with interactive online. [/QUOTE]
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