Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
VTT group just played a session in person...should have done a one‑shot of another system or played board games
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MNblockhead" data-source="post: 9669754" data-attributes="member: 6796661"><p>Had an opportunity to get my long time group together in person on a visit home. It was great to get together in person, but transitioning from an online game to in person fell flat. We still enjoyed our time together, but my lesson learned is that when you have been playing complex campaign, with crunchy, battle map focused system/play style, it is hard to make a smooth transition.</p><p></p><p>I was pretty confident going in, because even when we were playing in person I had eventually transitioned to using a vertical display and digital battle maps, with physical minis. I had rented a room at my FLGS, hauled the vertical display there, had a my t‑mobile hotspot as a backup in case the game store's wifi was insufficient (didn't need it, the wifi was solid), and had the latest backup of my campaign synched to my local Foundry instance so I could run completely offline if needed. I printed out all of the players character sheets. The Foundry game system I was running (Warhammer Fantasy Role Play 4th edition, "WFRP4e") has a setting that allows the DM to enter player rolls to support rolling physical dice while still taking advantage of various automations. I had no tech issues, but it wasn't a satisfying experience. </p><p></p><p>The problem came down to this being a campaign I've been running online for over a year. Everyone was just used to using the VTT and doing things hybrid just slowed everything down. It is hard to put my finger on the exact reasons, but I think I could have run a WFRP4e one shot just pen and paper more easily, but I don't think I could run a session of this ongoing campaign pen and paper satisfactorily. The best analogy I can think of is if you and a group have been working out of workshop for a long time, but then have to work out of a different workshop for a day, it is frustrating and less efficient because things just aren't laid out and organized the way you are used to. </p><p></p><p>Normally, I would have jumped at a chance to run a one shot using another system that's been sitting on my shelf unplayed. But I went against my better judgement because I wanted to make progress in our current campaign and not skip a month. But it led to a session that moved slowly with almost half of it just spent chatting about non‑game topics. None of us were very invested in the session. I suppose part of it is that we hadn't gotten together in person for so long that the chatting and catching up was more important and interesting. Would have been a great opportunity to play some lighter board games. </p><p></p><p>With more rule‑light systems, switching between online and in‑person would likely go more smoothly, but I think even with a rules light system, if you go extended periods without playing in person, I seems that the switch would harder to pull of than just doing a one shot of something else or playing board games. Likely depend a lot upon the personalities involved. Also, I have to assume that I may have been overly focused on making sure the tech would go smoothly that I perhaps it took my head out of the story and I wasn't running the game as well because of it. </p><p></p><p>Interested in hearing other experiences in going from a long‑running online game to an in‑person session. Did it go well for you? If so, or if not, why do you think that is?</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 9669754, member: 6796661"] Had an opportunity to get my long time group together in person on a visit home. It was great to get together in person, but transitioning from an online game to in person fell flat. We still enjoyed our time together, but my lesson learned is that when you have been playing complex campaign, with crunchy, battle map focused system/play style, it is hard to make a smooth transition. I was pretty confident going in, because even when we were playing in person I had eventually transitioned to using a vertical display and digital battle maps, with physical minis. I had rented a room at my FLGS, hauled the vertical display there, had a my t‑mobile hotspot as a backup in case the game store's wifi was insufficient (didn't need it, the wifi was solid), and had the latest backup of my campaign synched to my local Foundry instance so I could run completely offline if needed. I printed out all of the players character sheets. The Foundry game system I was running (Warhammer Fantasy Role Play 4th edition, "WFRP4e") has a setting that allows the DM to enter player rolls to support rolling physical dice while still taking advantage of various automations. I had no tech issues, but it wasn't a satisfying experience. The problem came down to this being a campaign I've been running online for over a year. Everyone was just used to using the VTT and doing things hybrid just slowed everything down. It is hard to put my finger on the exact reasons, but I think I could have run a WFRP4e one shot just pen and paper more easily, but I don't think I could run a session of this ongoing campaign pen and paper satisfactorily. The best analogy I can think of is if you and a group have been working out of workshop for a long time, but then have to work out of a different workshop for a day, it is frustrating and less efficient because things just aren't laid out and organized the way you are used to. Normally, I would have jumped at a chance to run a one shot using another system that's been sitting on my shelf unplayed. But I went against my better judgement because I wanted to make progress in our current campaign and not skip a month. But it led to a session that moved slowly with almost half of it just spent chatting about non‑game topics. None of us were very invested in the session. I suppose part of it is that we hadn't gotten together in person for so long that the chatting and catching up was more important and interesting. Would have been a great opportunity to play some lighter board games. With more rule‑light systems, switching between online and in‑person would likely go more smoothly, but I think even with a rules light system, if you go extended periods without playing in person, I seems that the switch would harder to pull of than just doing a one shot of something else or playing board games. Likely depend a lot upon the personalities involved. Also, I have to assume that I may have been overly focused on making sure the tech would go smoothly that I perhaps it took my head out of the story and I wasn't running the game as well because of it. Interested in hearing other experiences in going from a long‑running online game to an in‑person session. Did it go well for you? If so, or if not, why do you think that is? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
VTT group just played a session in person...should have done a one‑shot of another system or played board games
Top