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General Tabletop Discussion
*Pathfinder & Starfinder
Vulnerabilities: an underutilized mechanism?
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<blockquote data-quote="Dice4Hire" data-source="post: 5037965" data-attributes="member: 55066"><p>I know what WOTC make resistances/ immunities/vulnerabilities like they did, but I do not like it. </p><p></p><p>IMO, they made it the way it is to simplify the game and make sure everyone could play every turn. If you have lots of fire spells and the beasties have fire 20 or so, you are not gonna do much damage, if any even well into Paragon. Not doing anything is not much fun. </p><p></p><p>But on the other hand, laughing at resistances (especially by adding a second keyword via Arcane Admixture) is not really all that fun. Even if the creature can ignore one element, with that little trick you can still get around it easily, even variable resistance. </p><p></p><p>I like the idea of more vulnerabilities, especially ones that fit the creature type, like resist fire/ vulnerable cold. That has a long history in the game, and I think it should stay. But the idea of adding conditions or movement to attacks of a certain type is very appealing.</p></blockquote><p></p>
[QUOTE="Dice4Hire, post: 5037965, member: 55066"] I know what WOTC make resistances/ immunities/vulnerabilities like they did, but I do not like it. IMO, they made it the way it is to simplify the game and make sure everyone could play every turn. If you have lots of fire spells and the beasties have fire 20 or so, you are not gonna do much damage, if any even well into Paragon. Not doing anything is not much fun. But on the other hand, laughing at resistances (especially by adding a second keyword via Arcane Admixture) is not really all that fun. Even if the creature can ignore one element, with that little trick you can still get around it easily, even variable resistance. I like the idea of more vulnerabilities, especially ones that fit the creature type, like resist fire/ vulnerable cold. That has a long history in the game, and I think it should stay. But the idea of adding conditions or movement to attacks of a certain type is very appealing. [/QUOTE]
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Community
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Vulnerabilities: an underutilized mechanism?
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