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Vulnerability And Resistance
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<blockquote data-quote="Sadras" data-source="post: 6183620" data-attributes="member: 6688277"><p>What about fingers, eyeballs, noses and ears - they NOT made of thick rock. The type of conflagration you are describing would incinerate a human. Perhaps we should roll for blindness, deafness and losing of ones fingers. This might sound silly to you but when you want to introduce another mechanic called hardness as opposed to utilising hit points, well that just gets raises a few more issues out the closet that have been hiding - like hardness of armour, the hardness of one's face. We cannot condone hardness on the one hand when it suits us and deny its existence in another situation. There would be no consistency of treatment for damage.</p><p>Hit Points works for characters, hit points should work for objects too.</p><p></p><p>As for the pelting of an adamantine door with a dagger or a cantrip, well I think a blanket Rule of Logic following Rule 0 should be in effect. Its about time Rule 0 got a partner. That is all that needs to get said. More tables for DRs with more chance of errors and subjective debates re the DR figures is definitely not required. </p><p></p><p></p><p></p><p>Not that much. In fact it is the players these days in my group that prefer to modify game mechanics towards realism when something threatens to break roleplaying immersion due to a mechanic never being fully explained for all its possible uses/limitations.</p></blockquote><p></p>
[QUOTE="Sadras, post: 6183620, member: 6688277"] What about fingers, eyeballs, noses and ears - they NOT made of thick rock. The type of conflagration you are describing would incinerate a human. Perhaps we should roll for blindness, deafness and losing of ones fingers. This might sound silly to you but when you want to introduce another mechanic called hardness as opposed to utilising hit points, well that just gets raises a few more issues out the closet that have been hiding - like hardness of armour, the hardness of one's face. We cannot condone hardness on the one hand when it suits us and deny its existence in another situation. There would be no consistency of treatment for damage. Hit Points works for characters, hit points should work for objects too. As for the pelting of an adamantine door with a dagger or a cantrip, well I think a blanket Rule of Logic following Rule 0 should be in effect. Its about time Rule 0 got a partner. That is all that needs to get said. More tables for DRs with more chance of errors and subjective debates re the DR figures is definitely not required. Not that much. In fact it is the players these days in my group that prefer to modify game mechanics towards realism when something threatens to break roleplaying immersion due to a mechanic never being fully explained for all its possible uses/limitations. [/QUOTE]
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