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General Tabletop Discussion
*Dungeons & Dragons
Vulnerability And Resistance
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<blockquote data-quote="Sadrik" data-source="post: 6183691" data-attributes="member: 14506"><p>I agree with you, it should work. I would be ok if it did not but it should work. Weapons and spells do damage objects should take damage. There just has to to be some be some mitigating factor in there. Objects should not simply be ablative bags of HP like characters are. Some innate ability to repel damage should be there. Whether it be a save, a DR, a threshold, or something else.</p><p></p><p>Only in the most harsh games would I consider maiming characters btw.</p><p></p><p></p><p>I want a simple game but I also want the world to be internally consistent and making all objects ablative HP bags like creatures does not work and fosters some funny internal logic. To each their own. </p><p></p><p></p><p>If a module comes with armor as DR and that also includes a note about objects and DR this may be the correct way to proceed. Simple game, unrealistic rules with objects being taken down by throwing a dart at an adamantine wall. DR rules module corrects that and adds armor as DR.</p></blockquote><p></p>
[QUOTE="Sadrik, post: 6183691, member: 14506"] I agree with you, it should work. I would be ok if it did not but it should work. Weapons and spells do damage objects should take damage. There just has to to be some be some mitigating factor in there. Objects should not simply be ablative bags of HP like characters are. Some innate ability to repel damage should be there. Whether it be a save, a DR, a threshold, or something else. Only in the most harsh games would I consider maiming characters btw. I want a simple game but I also want the world to be internally consistent and making all objects ablative HP bags like creatures does not work and fosters some funny internal logic. To each their own. If a module comes with armor as DR and that also includes a note about objects and DR this may be the correct way to proceed. Simple game, unrealistic rules with objects being taken down by throwing a dart at an adamantine wall. DR rules module corrects that and adds armor as DR. [/QUOTE]
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