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Vulnerability And Resistance
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<blockquote data-quote="Dausuul" data-source="post: 6183803" data-attributes="member: 58197"><p>The "adamantine door" problem is one that all editions of D&D have wrestled with. It's especially troublesome because PCs tend to deal more damage per hit as they gain levels; even if you give it DR 20, a high-level fighter with the right build may be able to batter it down barehanded.</p><p></p><p>My solution would be to have a "fortified" trait for objects. Fortified objects are things like stone or metal doors and walls, and are immune to all forms of damage except "siege" damage. Weapons of Huge size and natural attacks from Huge creatures are considered siege damage by default; other attacks may be given the siege trait on a case-by-case basis (e.g., dragonfire, <em>disintegrate</em> spells, et cetera). It's simple to apply and easy to understand, and it solves the problem nicely. It also provides DMs with some interesting options for combat; for instance, a stone golem that's fortified would force the party to come up with some creative solutions.</p><p></p><p>Failing that, there's always the 3E solution of giving DR. It has its flaws, but it mostly works. However, I definitely object to any system in which a 1st-level commoner with a Strength of 8 and a rusty knife can chip his or her way through any obstacle in an hour or so. That's what we have at the moment.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 6183803, member: 58197"] The "adamantine door" problem is one that all editions of D&D have wrestled with. It's especially troublesome because PCs tend to deal more damage per hit as they gain levels; even if you give it DR 20, a high-level fighter with the right build may be able to batter it down barehanded. My solution would be to have a "fortified" trait for objects. Fortified objects are things like stone or metal doors and walls, and are immune to all forms of damage except "siege" damage. Weapons of Huge size and natural attacks from Huge creatures are considered siege damage by default; other attacks may be given the siege trait on a case-by-case basis (e.g., dragonfire, [I]disintegrate[/I] spells, et cetera). It's simple to apply and easy to understand, and it solves the problem nicely. It also provides DMs with some interesting options for combat; for instance, a stone golem that's fortified would force the party to come up with some creative solutions. Failing that, there's always the 3E solution of giving DR. It has its flaws, but it mostly works. However, I definitely object to any system in which a 1st-level commoner with a Strength of 8 and a rusty knife can chip his or her way through any obstacle in an hour or so. That's what we have at the moment. [/QUOTE]
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