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General Tabletop Discussion
*Dungeons & Dragons
Vulnerability And Resistance
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<blockquote data-quote="firstkyne" data-source="post: 6838314" data-attributes="member: 6805928"><p>At first I thought "good point" and agreed with this, but on reflection I have changed my mind. The dice are used to create variance in the ongoing story. There are lots of examples of stories where the adventurer has a race against time to complete a task such as breaking down a stubborn door etc. If the strong hero can always break down certain doors you lose some of that.</p><p></p><p>In the case of simple tasks being completed by highly skilled people, the rules say that you should just wave the task through. This cuts down on rolls. The question for me is, what is a simple rule that would make this work for both you and I? What do you think?</p></blockquote><p></p>
[QUOTE="firstkyne, post: 6838314, member: 6805928"] At first I thought "good point" and agreed with this, but on reflection I have changed my mind. The dice are used to create variance in the ongoing story. There are lots of examples of stories where the adventurer has a race against time to complete a task such as breaking down a stubborn door etc. If the strong hero can always break down certain doors you lose some of that. In the case of simple tasks being completed by highly skilled people, the rules say that you should just wave the task through. This cuts down on rolls. The question for me is, what is a simple rule that would make this work for both you and I? What do you think? [/QUOTE]
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