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Vulnerability to cold plus cold resistance 10?
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<blockquote data-quote="Hypersmurf" data-source="post: 2917870" data-attributes="member: 1656"><p>For what it's worth, the 3.5 Main FAQ takes the opposite approach - resistance followed by vulnerability.</p><p></p><p><strong>If a monster has resistance and vulnerability to the</strong></p><p><strong>same kind of damage (such as fire), which effect is applied</strong></p><p><strong>first? And when does the saving throw come in?</strong></p><p></p><p><em>Always roll a saving throw before applying any effects that</em></p><p><em>would increase or reduce the damage dealt. For example, if a</em></p><p><em>frost giant is struck by a fireball that would deal 35 points of</em></p><p><em>damage, it would roll its Reflex save, then apply its</em></p><p><em>vulnerability to fire after determining how much damage the</em></p><p><em>fireball would normally deal. If the save failed, the frost giant</em></p><p><em>would take 52 points of damage: 35 + one-half of 35 (17.5,</em></p><p><em>rounded down to 17). A successful save would mean the frost</em></p><p><em>giant suffered only 25 points of damage: one-half of 35</em></p><p><em>rounded down (17), plus one-half of 17 rounded down (8).</em></p><p><em></em></p><p><em>If the creature has both resistance and vulnerability to the</em></p><p><em>same kind of damage, apply the resistance (which reduces the</em></p><p><em>damage dealt by the effect) before applying the vulnerability</em></p><p><em>(which increases the damage taken by the creature). For</em></p><p><em>example, imagine our frost giant from the previous paragraph</em></p><p><em>wore a ring of minor fire resistance (granting resistance to fire</em></p><p><em>10). If the save failed, the frost giant would take 37 points of</em></p><p><em>fire damage: 35 (fireball) – 10 (resistance to fire 10) = 25, plus</em></p><p><em>one-half of 25 (12.5, rounded down to 12). If the save</em></p><p><em>succeeded, the frost giant would take only 10 points of damage:</em></p><p><em>17 (half damage from the fireball, rounded down) – 10</em></p><p><em>(resistance to fire 10) = 7, plus one-half of 7 (3.5, rounded</em></p><p><em>down to 3).</em></p><p><em></em></p><p><em>As a general guideline, whenever the rules don’t stipulate</em></p><p><em>an order of operations for special effects (such as spells or</em></p><p><em>special abilities), you should apply them in the order that’s</em></p><p><em>most beneficial to the creature. In the case of damage, this</em></p><p><em>typically means applying any damage-reducing effects first,</em></p><p><em>before applying any effects that would increase damage.</em></p><p></p><p>-Hyp.</p></blockquote><p></p>
[QUOTE="Hypersmurf, post: 2917870, member: 1656"] For what it's worth, the 3.5 Main FAQ takes the opposite approach - resistance followed by vulnerability. [b]If a monster has resistance and vulnerability to the same kind of damage (such as fire), which effect is applied first? And when does the saving throw come in?[/b] [i]Always roll a saving throw before applying any effects that would increase or reduce the damage dealt. For example, if a frost giant is struck by a fireball that would deal 35 points of damage, it would roll its Reflex save, then apply its vulnerability to fire after determining how much damage the fireball would normally deal. If the save failed, the frost giant would take 52 points of damage: 35 + one-half of 35 (17.5, rounded down to 17). A successful save would mean the frost giant suffered only 25 points of damage: one-half of 35 rounded down (17), plus one-half of 17 rounded down (8). If the creature has both resistance and vulnerability to the same kind of damage, apply the resistance (which reduces the damage dealt by the effect) before applying the vulnerability (which increases the damage taken by the creature). For example, imagine our frost giant from the previous paragraph wore a ring of minor fire resistance (granting resistance to fire 10). If the save failed, the frost giant would take 37 points of fire damage: 35 (fireball) – 10 (resistance to fire 10) = 25, plus one-half of 25 (12.5, rounded down to 12). If the save succeeded, the frost giant would take only 10 points of damage: 17 (half damage from the fireball, rounded down) – 10 (resistance to fire 10) = 7, plus one-half of 7 (3.5, rounded down to 3). As a general guideline, whenever the rules don’t stipulate an order of operations for special effects (such as spells or special abilities), you should apply them in the order that’s most beneficial to the creature. In the case of damage, this typically means applying any damage-reducing effects first, before applying any effects that would increase damage.[/i] -Hyp. [/QUOTE]
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