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w00t! My First DnD 4e Character!
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<blockquote data-quote="Ginnel" data-source="post: 4276710" data-attributes="member: 66058"><p>Okay heres my first character wondering if he's playable though</p><p></p><p>Vash - Dragonborn Fighter</p><p><em>"The Gods left me alive, but only I can keep it that way"</em></p><p></p><p>Str 16</p><p>Con 16</p><p>Dex 13</p><p>Int 13</p><p>Wis 12</p><p>Cha 10</p><p></p><p>HP 31 Bloodied 15; Healing Surges 12, Healing per Surge 10</p><p>AC 17 (19 w/shield) Fort 15 Ref 11 (13 w/shield) Will 11</p><p>Size- Medium; Speed 5</p><p>Alignment:Good Deity:All Languages: Common, Draconic </p><p></p><p>Skills: Athletics, Endurance, Heal</p><p>Feats: Arcane initiate (encounter power either fiery blast or if DM allows it prestidigitation as an at-will</p><p>Race Features: Dragonborn Fury, Dragon Heritage, Dragon Breath</p><p>Class Features: Combat Challenge, Combat Superiority, Fighter Weapon Talent (2-handed)</p><p></p><p></p><p>At Will: Tide of Iron, Cleave Encounter: Covering Attack, Dragon Breath (cold, Strength)</p><p>Daily: Villain's menace</p><p></p><p>Equipment: Longsword, heavy shield, Scale Mail, 2 Javelins, longspear, Adventurer's Kit. </p><p></p><p>Longsword: Base Attack +6 (+7 when bloodied), 1D8 + 3 (Crit 11)</p><p>Longspear: Base attack +6 reach 2 (+7 when cloodied) 1D10 + 3 (Crit 13)</p><p></p><p>Javelin: Base Attack +5 (+6 when bloodied) 1d6 + 3 (Crit 9) Damage, Range 10/20</p><p></p><p>My only question is whether I should swap the 16 and 14 around to give him 18 str and 14 con (He uses all kinds of weapons so probably won't be going for a crit feat which needs con) As he goes on he'll probably pick up a bow and a more impressive array of weapons to cover every type as well as having a light and heavy shield for different situations</p><p></p><p>The premise of this character a covering all bases kinda a guy</p><p>(his whole town/village was wiped out with only himself left alive, he now counts his blessings (several times a day) to all the gods he knows and looks for any advantage he can get in keeping himself and others alive)</p><p></p><p>the arcane initate feat is his initial foray with his next feat being ritual caster (quite handy being trained in heal and arcane knowledge for rituals) with level 4 feat being quick draw for quicker weapon swapping and level 6 being Jack of all Trades, helping out with religion and nature rituals and also with a whole variety of skill checks most of which he gets at least +1 from his stats, this character will take alchemy whenever thats possible.</p></blockquote><p></p>
[QUOTE="Ginnel, post: 4276710, member: 66058"] Okay heres my first character wondering if he's playable though Vash - Dragonborn Fighter [I]"The Gods left me alive, but only I can keep it that way"[/I] Str 16 Con 16 Dex 13 Int 13 Wis 12 Cha 10 HP 31 Bloodied 15; Healing Surges 12, Healing per Surge 10 AC 17 (19 w/shield) Fort 15 Ref 11 (13 w/shield) Will 11 Size- Medium; Speed 5 Alignment:Good Deity:All Languages: Common, Draconic Skills: Athletics, Endurance, Heal Feats: Arcane initiate (encounter power either fiery blast or if DM allows it prestidigitation as an at-will Race Features: Dragonborn Fury, Dragon Heritage, Dragon Breath Class Features: Combat Challenge, Combat Superiority, Fighter Weapon Talent (2-handed) At Will: Tide of Iron, Cleave Encounter: Covering Attack, Dragon Breath (cold, Strength) Daily: Villain's menace Equipment: Longsword, heavy shield, Scale Mail, 2 Javelins, longspear, Adventurer's Kit. Longsword: Base Attack +6 (+7 when bloodied), 1D8 + 3 (Crit 11) Longspear: Base attack +6 reach 2 (+7 when cloodied) 1D10 + 3 (Crit 13) Javelin: Base Attack +5 (+6 when bloodied) 1d6 + 3 (Crit 9) Damage, Range 10/20 My only question is whether I should swap the 16 and 14 around to give him 18 str and 14 con (He uses all kinds of weapons so probably won't be going for a crit feat which needs con) As he goes on he'll probably pick up a bow and a more impressive array of weapons to cover every type as well as having a light and heavy shield for different situations The premise of this character a covering all bases kinda a guy (his whole town/village was wiped out with only himself left alive, he now counts his blessings (several times a day) to all the gods he knows and looks for any advantage he can get in keeping himself and others alive) the arcane initate feat is his initial foray with his next feat being ritual caster (quite handy being trained in heal and arcane knowledge for rituals) with level 4 feat being quick draw for quicker weapon swapping and level 6 being Jack of all Trades, helping out with religion and nature rituals and also with a whole variety of skill checks most of which he gets at least +1 from his stats, this character will take alchemy whenever thats possible. [/QUOTE]
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w00t! My First DnD 4e Character!
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