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Waaah! We broke our GM!
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<blockquote data-quote="Desdichado" data-source="post: 1383205" data-attributes="member: 2205"><p>Since when has anything even remotely resembling that line been "the Gamer's Motto"? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> </p><p></p><p>In most games I've played with, it's been "All for me, or at least as much as I can get away with." I'm really surprised at the folks who chime in and moan about D&D being a "group activity" and they'd throw out anyone who acted like that... have you been reading any of the posts? It's been made abundantly clear that this group doesn't operate like that, and since there is no "right" way to play, your advice is both condescending and irrelevent.</p><p></p><p>My advice, since I actually like playing in games that feature some interparty conflict, is to see what went wrong this time. If your group always plays like this, why is there a "sour taste" this time around? Was the DM just thinking in his mind he'd try something different this time? Did one of the players take things farther than is normal, or get more bent out of shape than normal? What exactly is causing this to be different than the Shadowrun game you mentioned earlier, for example?</p><p></p><p>As in any case of conflict between adults, the only resolution I can see is all affected parties need to sit down together and talk it out until everyone understands what the root cause of the issues are, and then resolve them at that point. In my experiences, almost all of these are caused by some kind of bad assumption on someone's part, or some misunderstanding. Nothing beats a good talkin' to resolve these kinds of issues.</p><p></p><p>And as an aside -- 25 levels in 2 years? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /> You either play a lot, or advance really fast.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 1383205, member: 2205"] Since when has anything even remotely resembling that line been "the Gamer's Motto"? :confused: In most games I've played with, it's been "All for me, or at least as much as I can get away with." I'm really surprised at the folks who chime in and moan about D&D being a "group activity" and they'd throw out anyone who acted like that... have you been reading any of the posts? It's been made abundantly clear that this group doesn't operate like that, and since there is no "right" way to play, your advice is both condescending and irrelevent. My advice, since I actually like playing in games that feature some interparty conflict, is to see what went wrong this time. If your group always plays like this, why is there a "sour taste" this time around? Was the DM just thinking in his mind he'd try something different this time? Did one of the players take things farther than is normal, or get more bent out of shape than normal? What exactly is causing this to be different than the Shadowrun game you mentioned earlier, for example? As in any case of conflict between adults, the only resolution I can see is all affected parties need to sit down together and talk it out until everyone understands what the root cause of the issues are, and then resolve them at that point. In my experiences, almost all of these are caused by some kind of bad assumption on someone's part, or some misunderstanding. Nothing beats a good talkin' to resolve these kinds of issues. And as an aside -- 25 levels in 2 years? :eek: You either play a lot, or advance really fast. [/QUOTE]
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