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Community
General Tabletop Discussion
*Pathfinder & Starfinder
WACK! AAAAAA (knockback)
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<blockquote data-quote="clark411" data-source="post: 1100845" data-attributes="member: 4768"><p>heh I've been learning the Knockback and Knockdown rules for Exalted so this thread got my attention. It's a nice effect, designed in Exalted for cinematics more than effect, although Knocked creatures are usually stunned (-2 to stuff, not dnd stunned) by the effect.</p><p></p><p>in that game, you make a Stamina+Resistance check vs the damage in health levels or go flying a yard for every three damage.</p><p></p><p>Putting that into DnD terms.. Fort SV DC variable by damage. Failure equals going flying a number of squares also variable by damage. This makes sense, as the fighters should be resisting going flying, not the rogues. </p><p></p><p>Knockback</p><p>Damage / Fort SV DC / Distance thrown(ft)</p><p>20 / 10 / 5</p><p>25 / 15 / 5</p><p>30 / 20 / 10</p><p>35 / 25 / 10</p><p>40 / 28 / 15</p><p>45 / 30 / 15</p><p>50 / 32 / 20 </p><p></p><p>Knockdown</p><p>Damage / Fort SV DC / Effect</p><p>20 / 10 / Prone</p><p>25 / 15 / Prone</p><p>30 / 20 / Prone, Dazed</p><p>35 / 25 / Prone, Dazed</p><p>40 / 28 / Prone, Dazed</p><p>45 / 30 / Prone, Dazed, Large+ Auto Pin</p><p>50 / 32 / Prone, Dazed, Large+ Auto Pin</p><p></p><p>"Dazed" is per the dazed condition</p><p></p><p>"Large+ Auto Pin" basically allows size Large or better creatures to sacrifice attacks to keep the knocked down person pinned underneath their weapon. This opens them up to other attacks as they really can't defend themselves with the club that has a fighter squirming under it. But, they can keep the guy immobile so long as the fighter fails the grapple checks to brake the pin.</p><p></p><p></p><p>it's not broken, and many players may actually be for it. a wizard getting hit for 30 damage is HAPPY to go flying backwards 10 ft away from whatever hit him.. at least until you start giving extra damage for being thrown.</p></blockquote><p></p>
[QUOTE="clark411, post: 1100845, member: 4768"] heh I've been learning the Knockback and Knockdown rules for Exalted so this thread got my attention. It's a nice effect, designed in Exalted for cinematics more than effect, although Knocked creatures are usually stunned (-2 to stuff, not dnd stunned) by the effect. in that game, you make a Stamina+Resistance check vs the damage in health levels or go flying a yard for every three damage. Putting that into DnD terms.. Fort SV DC variable by damage. Failure equals going flying a number of squares also variable by damage. This makes sense, as the fighters should be resisting going flying, not the rogues. Knockback Damage / Fort SV DC / Distance thrown(ft) 20 / 10 / 5 25 / 15 / 5 30 / 20 / 10 35 / 25 / 10 40 / 28 / 15 45 / 30 / 15 50 / 32 / 20 Knockdown Damage / Fort SV DC / Effect 20 / 10 / Prone 25 / 15 / Prone 30 / 20 / Prone, Dazed 35 / 25 / Prone, Dazed 40 / 28 / Prone, Dazed 45 / 30 / Prone, Dazed, Large+ Auto Pin 50 / 32 / Prone, Dazed, Large+ Auto Pin "Dazed" is per the dazed condition "Large+ Auto Pin" basically allows size Large or better creatures to sacrifice attacks to keep the knocked down person pinned underneath their weapon. This opens them up to other attacks as they really can't defend themselves with the club that has a fighter squirming under it. But, they can keep the guy immobile so long as the fighter fails the grapple checks to brake the pin. it's not broken, and many players may actually be for it. a wizard getting hit for 30 damage is HAPPY to go flying backwards 10 ft away from whatever hit him.. at least until you start giving extra damage for being thrown. [/QUOTE]
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WACK! AAAAAA (knockback)
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