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WACK! AAAAAA (knockback)
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<blockquote data-quote="clark411" data-source="post: 1100895" data-attributes="member: 4768"><p>Nod, I agree that this system opens up a strikingly different cinematic effect to combat. I was just figuring that if he wanted people being thrown back for being dealt more than 20 damage, he was going for that type of environment.</p><p></p><p>Whether or not it's a "cheezy" thing, wire effects being bad or thought of as blockbuster, is up to his group- so I can't comment on it being any worse than the prospect of fighting big wire strung rubber dragons or kaiju or mindflayer men in rubber suits with bits of preserved squid taped to their faces along side blue painted men with white wigs and glued on ears. The merit of the rule set should be judged on those it's intended for, or it's feasibility, rather than what we think is campy.</p><p></p><p>These suggested rules can be applied only to bludgeoning damage if wanted, or an opponent can have to elect to perform a Knockback or Knockdown attack. After all, a fighter with 4 attacks in one round would hate to have his first hit deal 40 damage.... great, opponent got a free move backwards 15 ft. Alternatively, you don't want the mounted paladin playing knockback with his lance, opening up for the charge every round.</p><p></p><p>Also, Knockback could be made to work only against creatures 1 or 2 sizes smaller than you. I have no problems seeing a human batting a pixie across the room with a big enough club, and i don't see any reason a fire giant couldn't do the same to a human. It's when we see a human with a sap blasting someone else off a roof, that issues can be had. =)</p></blockquote><p></p>
[QUOTE="clark411, post: 1100895, member: 4768"] Nod, I agree that this system opens up a strikingly different cinematic effect to combat. I was just figuring that if he wanted people being thrown back for being dealt more than 20 damage, he was going for that type of environment. Whether or not it's a "cheezy" thing, wire effects being bad or thought of as blockbuster, is up to his group- so I can't comment on it being any worse than the prospect of fighting big wire strung rubber dragons or kaiju or mindflayer men in rubber suits with bits of preserved squid taped to their faces along side blue painted men with white wigs and glued on ears. The merit of the rule set should be judged on those it's intended for, or it's feasibility, rather than what we think is campy. These suggested rules can be applied only to bludgeoning damage if wanted, or an opponent can have to elect to perform a Knockback or Knockdown attack. After all, a fighter with 4 attacks in one round would hate to have his first hit deal 40 damage.... great, opponent got a free move backwards 15 ft. Alternatively, you don't want the mounted paladin playing knockback with his lance, opening up for the charge every round. Also, Knockback could be made to work only against creatures 1 or 2 sizes smaller than you. I have no problems seeing a human batting a pixie across the room with a big enough club, and i don't see any reason a fire giant couldn't do the same to a human. It's when we see a human with a sap blasting someone else off a roof, that issues can be had. =) [/QUOTE]
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WACK! AAAAAA (knockback)
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